Clean up config.rs
Some refactoring to `config.rs` with the aim to: * Increase type safety * Reduce duplication * Leverage `std::result::Result` & `std::path::PathBuf` APIs To achieve these goals, the following was done: * `get_config_file` propagates an `FF2MpvError` if the config file doesn't exist/is invalid * Always type check `unix` & `windows` code by using `cfg!` expressions over `#[cfg()]` attributes. This also removed some duplicated lines of code * Move `#[serde(default)]` to `Config` struct instead of every struct member: https://serde.rs/container-attrs.html#default
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1 changed files with 33 additions and 47 deletions
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@ -1,81 +1,67 @@
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use serde::Deserialize;
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use std::env;
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use std::fs;
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use std::path::PathBuf;
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use serde::Deserialize;
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use crate::error::FF2MpvError;
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#[derive(Deserialize)]
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#[serde(default)]
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pub struct Config {
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#[serde(default = "default_player_command")]
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pub player_command: String,
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#[serde(default = "default_player_args")]
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pub player_args: Vec<String>,
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}
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impl Default for Config {
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fn default() -> Self {
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Self {
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player_command: default_player_command(),
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player_args: default_player_args(),
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player_command: "mpv".to_owned(),
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player_args: vec![],
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}
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}
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}
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impl Config {
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pub const FILENAME: &str = "ff2mpv-rust.json";
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pub fn build() -> Self {
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if let Ok(config) = Config::parse_config_file() {
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config
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} else {
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Config::default()
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}
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Config::parse_config_file().unwrap_or_default()
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}
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pub fn parse_config_file() -> Result<Self, FF2MpvError> {
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let config_path = Config::get_config_location();
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if !config_path.exists() {
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return Err(FF2MpvError::NoConfig);
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}
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let config_path = Config::get_config_location()?;
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let string = fs::read_to_string(config_path)?;
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let config = serde_json::from_str(&string)?;
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Ok(config)
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}
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#[cfg(target_family = "unix")]
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fn get_config_location() -> PathBuf {
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let mut path = PathBuf::new();
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if let Ok(home) = env::var("XDG_CONFIG_HOME") {
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path.push(home);
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} else if let Ok(home) = env::var("HOME") {
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path.push(home);
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path.push(".config");
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/// Returns a *valid* config path, i.e. it exists and is readable by the
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/// current user. If the config path is not valid, an [`FF2MpvError`] is
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/// returned.
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fn get_config_location() -> Result<PathBuf, FF2MpvError> {
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let config_dir = if cfg!(target_family = "unix") {
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if let Ok(home) = env::var("XDG_CONFIG_HOME") {
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PathBuf::from(home)
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} else if let Ok(home) = env::var("HOME") {
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PathBuf::from(home).join(".config")
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} else {
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PathBuf::from("/etc")
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}
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} else if cfg!(target_family = "windows") {
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env::var("APPDATA")
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.map_err(|_| FF2MpvError::NoConfig)?
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.into()
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} else {
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path.push("/etc");
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unimplemented!("This platform is not supported")
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};
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let path = config_dir.join(Config::FILENAME);
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match path.try_exists() {
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Ok(true) => Ok(path),
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// Broken symbolic link to config file.
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Ok(false) => Err(FF2MpvError::NoConfig),
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Err(err) => Err(FF2MpvError::IOError(err)),
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}
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path.push("ff2mpv-rust.json");
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path
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}
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#[cfg(target_family = "windows")]
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fn get_config_location() -> PathBuf {
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let mut path = PathBuf::new();
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let appdata = env::var("APPDATA").unwrap();
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path.push(appdata);
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path.push("ff2mpv-rust.json");
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path
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}
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}
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fn default_player_command() -> String {
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"mpv".to_owned()
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}
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fn default_player_args() -> Vec<String> {
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vec![]
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}
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