added configs
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This commit is contained in:
Arcane Spark 2024-04-13 18:34:47 +02:00
parent 195ee9d1da
commit 2f51e670ae
10 changed files with 500 additions and 20 deletions

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[betterDungeons.general]
enableHeads = true
removeVanillaDungeons = true
enableNetherBlocks = true
[betterDungeons.zombieDungeon]
zombieDungeonMaxSurfaceStaircaseLength = 20
[betterDungeons.smallDungeon]
bannerMaxCount = 2
chestMinCount = 1
chestMaxCount = 2
enableOreProps = true
[betterDungeons.smallNetherDungeon]
enabled = true
witherSkeletonsDropWitherSkulls = true
blazesDropBlazeRods = true
bannerMaxCount = 2

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# The main configuration file for ServerCore.
# Most of these settings can be reloaded without restarting using /servercore reload.
# Most miscellaneous feature toggles.
features:
# Stops the server from loading spawn chunks.
disable-spawn-chunks: true
# Prevents lagspikes caused by players moving into unloaded chunks.
prevent-moving-into-unloaded-chunks: false
# The amount of seconds between auto-saves when /save-on is active.
autosave-interval-seconds: 300
# The fraction that decides the chance of experience orbs being able to merge with each other. (1 = 100%, 40 = 2.5%)
# Note that just like in vanilla, experience orbs will still need to be of the same size to actually merge.
xp-merge-fraction: 40
# The radius in blocks that experience orbs will merge at.
xp-merge-radius: 0.5
# The radius in blocks that items will merge at.
item-merge-radius: 0.5
lobotomize-villagers:
# Makes villagers tick less often if they are stuck in a 1x1 space.
enabled: false
# Decides the interval in between villager ticks when lobotomized.
tick-interval: 20
# Automatically modifies dynamic settings based on the server performance.
dynamic:
# Enables dynamic performance checks.
enabled: true
# The average MSPT to target.
target-mspt: 35
# The settings that will be decreased when the server is overloaded, in the specified order.
# Removing a setting from the list will disable it.
# ► max = The maximum value the server will increase the setting to.
# ► min = The minimum value the server will decrease the setting to.
# ► increment = The amount the setting will be increased or decreased by.
# ► interval = The amount of seconds between each check to increase or decrease.
dynamic-settings:
- setting: 'CHUNK_TICK_DISTANCE'
max: 10
min: 2
increment: 1
interval: 15
- setting: 'MOBCAP_PERCENTAGE'
max: 100
min: 30
increment: 10
interval: 15
- setting: 'SIMULATION_DISTANCE'
max: 10
min: 2
increment: 1
interval: 15
- setting: 'VIEW_DISTANCE'
max: 10
min: 2
increment: 1
interval: 150
# A special mobcap that only affects the breeding of animals and villagers.
breeding-cap:
# Enables breeding caps.
enabled: true
# The breeding cap for villagers.
# ► limit = The limit of mobs of the same type within range. Setting this to negative will disable the breeding cap.
# ► range = The range it will check for entities of the same type.
villagers:
limit: 32
range: 64
# The breeding cap for animals.
# Note that this cap only checks for animals of the same type.
# If the limit is 32 you can still breed 32 cows and 32 pigs next to each other.
animals:
limit: 32
range: 64
# Gives more control over mob spawning.
mob-spawning:
# Mobcap settings for zombie reinforcements.
# ► enforce-mobcaps = Whether to enforce mobcaps for this type of mobspawning.
# ► mobcap-modifier = The modifier to apply to this enforced mobcap. This modifier only affects this type of mobspawning.
# Since these mobspawns normally wouldn't be affected by the mobcap, you might want to allow them to spawn a bit over it.
zombie-reinforcements:
enforce-mobcap: false
mobcap-modifier: 1.5
# Mobcap settings for zombified piglin spawning from nether portal random ticks.
nether-portal-randomticks:
enforce-mobcap: false
mobcap-modifier: 1.5
# Mobcap settings for mobs spawned from monster spawners.
monster-spawners:
enforce-mobcap: false
mobcap-modifier: 1.5
# A list of mob categories with their respective mobcap and spawn interval.
# ► category = The vanilla spawn category.
# ► mobcap = The maximum amount of entities in the same category that can spawn near a player.
# ► spawn-interval = The interval between spawn attempts in ticks. Higher values mean less frequent spawn attempts.
categories:
- category: 'MONSTER'
mobcap: 70
spawn-interval: 1
- category: 'CREATURE'
mobcap: 10
spawn-interval: 400
- category: 'AMBIENT'
mobcap: 15
spawn-interval: 1
- category: 'AXOLOTLS'
mobcap: 5
spawn-interval: 1
- category: 'UNDERGROUND_WATER_CREATURE'
mobcap: 5
spawn-interval: 1
- category: 'WATER_CREATURE'
mobcap: 5
spawn-interval: 1
- category: 'WATER_AMBIENT'
mobcap: 20
spawn-interval: 1
# Settings for commands and their formatting.
commands:
# Enables the /servercore status command.
status-enabled: true
# Enables the /mobcaps command.
mobcaps-enabled: true
colors:
# The colors used in command feedback. You can use hex codes or minecraft legacy color names.
# The primary color is the most used color in command feedback.
primary: 'dark_aqua'
# The secondary color is used for highlighting important information, like values.
secondary: 'green'
# The tertiary color is mostly used for text in titles.
tertiary: 'aqua'
# Activation range can drastically reduce the amount of lag caused by ticking entities.
# It does this by cleverly skipping certain entity ticks based on the distance to players and other factors, like immunity checks.
# Immunity checks determine whether an entity should be ticked even when it's outside the activation range, like for example when it is falling or takes damage.
# Note: while this is a very powerful feature, it can still slow down mobfarms and break very specific technical contraptions.
activation-range:
# Enables activation range.
enabled: true
# Briefly ticks entities newly added to the world for 10 seconds (includes both spawning and loading).
# This gives them a chance to properly immunize when they are spawned if they should be. Can be helpful for mobfarms.
tick-new-entities: true
# Enables vertical range checks. By default, activation ranges only work horizontally.
# This can greatly improve performance on taller worlds, but might break a few very specific ai-based mobfarms.
use-vertical-range: false
# Skips 1/4th of entity ticks whilst not immune.
# This affects entities that are within the activation range, but not immune (for example by falling or being in water).
skip-non-immune: false
# Allows villagers to tick regardless of the activation range when panicking.
villager-tick-panic: true
# The time in seconds that a villager needs to be inactive for before obtaining work immunity (if it has work tasks).
villager-work-immunity-after: 20
# The amount of ticks an inactive villager will wake up for when it has work immunity.
villager-work-immunity-for: 20
# A list of entity types that should be excluded from activation range checks.
excluded-entity-types:
- 'minecraft:ghast'
- 'minecraft:hopper_minecart'
- 'minecraft:warden'
# The activation type that will get assigned to any entity that doesn't have a custom activation type.
# ► activation-range = The range an entity is required to be in from a player to be activated.
# ► tick-interval = The interval between 'active' ticks whilst the entity is inactive. Negative values will disable these active ticks.
# ► wakeup-interval = The interval between inactive entity wakeups in seconds.
# ► extra-height-up = Allows entities to be ticked when far above the player when vertical range is in use.
# ► extra-height-down = Allows entities to be ticked when far below the player when vertical range is in use.
default-activation-type:
activation-range: 16
tick-interval: 20
wakeup-interval: -1
extra-height-up: false
extra-height-down: false
# A list of custom activation types.
# ► name = The name of the activation type.
# ► entity-matcher = A list of conditions to filter entities. Only one of these conditions needs to be met for an entity to match.
# ► If an entity matches multiple activation types, the one highest in the list will be used. The conditions accept the following formats:
# - Entity type matching | Uses the entity type's identifier. | 'minecraft:zombie' matches zombies, but for example not husks or drowned.
# - Typeof class matching | Uses the 'typeof:' prefix. | 'typeof:monster' matches all monsters.
# ► Available typeof classes: mob, monster, raider, neutral, ambient, animal, water_animal, flying_animal, flying_monster, villager.
custom-activation-types:
- name: 'raider'
activation-range: 48
tick-interval: 20
wakeup-interval: 20
extra-height-up: true
extra-height-down: false
entity-matcher:
- 'typeof:raider'
- name: 'water'
activation-range: 16
tick-interval: 20
wakeup-interval: 60
extra-height-up: false
extra-height-down: false
entity-matcher:
- 'typeof:water_animal'
- name: 'villager'
activation-range: 16
tick-interval: 20
wakeup-interval: 30
extra-height-up: false
extra-height-down: false
entity-matcher:
- 'typeof:villager'
- name: 'zombie'
activation-range: 16
tick-interval: 20
wakeup-interval: 20
extra-height-up: true
extra-height-down: false
entity-matcher:
- 'minecraft:zombie'
- 'minecraft:husk'
- name: 'monster-below'
activation-range: 32
tick-interval: 20
wakeup-interval: 20
extra-height-up: true
extra-height-down: true
entity-matcher:
- 'minecraft:creeper'
- 'minecraft:slime'
- 'minecraft:magma_cube'
- 'minecraft:hoglin'
- name: 'flying-monster'
activation-range: 48
tick-interval: 20
wakeup-interval: 20
extra-height-up: true
extra-height-down: false
entity-matcher:
- 'minecraft:ghast'
- 'minecraft:phantom'
- name: 'monster'
activation-range: 32
tick-interval: 20
wakeup-interval: 20
extra-height-up: true
extra-height-down: false
entity-matcher:
- 'typeof:monster'
- name: 'animal'
activation-range: 16
tick-interval: 20
wakeup-interval: 60
extra-height-up: false
extra-height-down: false
entity-matcher:
- 'typeof:animal'
- 'typeof:ambient'
- name: 'creature'
activation-range: 24
tick-interval: 20
wakeup-interval: 30
extra-height-up: false
extra-height-down: false
entity-matcher:
- 'typeof:mob'

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# Allows you to toggle specific optimizations that don't have full vanilla parity.
# These settings will only take effect after server restarts.
# Prevents many different lagspikes caused by loading chunks synchronously.
# This for example causes maps to only update loaded chunks, which depending on the viewdistance can be a smaller radius than vanilla.
reduce-sync-loads: true
# Can significantly reduce the time spent on chunk iteration by caching ticking chunks every second.
# This is especially useful for servers with a high playercount and / or viewdistance.
# Note: The list of ticking chunks is only updated every second, rather than every tick (but that is very unlikely to matter).
cache-ticking-chunks: true
# Can significantly reduce time spent on mobspawning, but isn't as accurate as vanilla on biome borders.
# This may cause mobs from another biome to spawn a few blocks across a biome border (this does not affect structure spawning!).
fast-biome-lookups: true
# Fluid random ticks, like lava spreading fire, are run twice each game tick.
# Enabling this will cancel the 'duplicate' second fluid tick, but this may cause slight behavior changes.
cancel-duplicate-fluid-ticks: true

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{
"config_version": 2,
"__comment": "Before changing anything, see https://github.com/Patbox/StyledPlayerList#configuration",
"default_style": "default",
"messages": {
"switch": "Your player list style has been changed to: <gold>${style}</gold>",
"unknown": "<red>This style doesn't exist!</red>",
"no_permission": "<red>You don't have required permissions!</red>"
},
"player": {
"modify_name": false,
"modify_right_text": false,
"passthrough": false,
"hidden": false,
"format": "%player:displayname%",
"right_text": "",
"update_on_chat_message": false,
"update_tick_time": -1,
"styles": []
},
"client_show_in_singleplayer": true
}

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{
"style_name": "Default",
"update_tick_time": 2,
"list_header": {
"change_rate": 1,
"values": [
[
"",
"<rb:1:1:0><bold> TrotCraft</bold></rb> ⛏ ",
"",
"<color:#555555><strikethrough> </strikethrough>[ </color><color:#FF5555>%server:online%<color:#6666676>/</color>%server:max_players%</color><color:#555555> ]<strikethrough> </strikethrough></color>",
""
],
[
"",
"<rb:1:1:0.1><bold> TrotCraft</bold></rb> ⛏ ",
"",
"<color:#555555><strikethrough> </strikethrough>[ </color><color:#FF5555>%server:online%<color:#6666676>/</color>%server:max_players%</color><color:#555555> ]<strikethrough> </strikethrough></color>",
""
],
[
"",
"<rb:1:1:0.2><bold> TrotCraft</bold></rb> ⛏ ",
"",
"<color:#555555><strikethrough> </strikethrough>[ </color><color:#FF5555>%server:online%<color:#6666676>/</color>%server:max_players%</color><color:#555555> ]<strikethrough> </strikethrough></color>",
""
],
[
"",
"<rb:1:1:0.3><bold> TrotCraft</bold></rb> ⛏ ",
"",
"<color:#555555><strikethrough> </strikethrough>[ </color><color:#FF5555>%server:online%<color:#6666676>/</color>%server:max_players%</color><color:#555555> ]<strikethrough> </strikethrough></color>",
""
],
[
"",
"<rb:1:1:0.4><bold> TrotCraft</bold></rb> ⛏ ",
"",
"<color:#555555><strikethrough> </strikethrough>[ </color><color:#FF5555>%server:online%<color:#6666676>/</color>%server:max_players%</color><color:#555555> ]<strikethrough> </strikethrough></color>",
""
],
[
"",
"<rb:1:1:0.5><bold> TrotCraft</bold></rb> ⛏ ",
"",
"<color:#555555><strikethrough> </strikethrough>[ </color><color:#FF5555>%server:online%<color:#6666676>/</color>%server:max_players%</color><color:#555555> ]<strikethrough> </strikethrough></color>",
""
],
[
"",
"<rb:1:1:0.6><bold> TrotCraft</bold></rb> ⛏ ",
"",
"<color:#555555><strikethrough> </strikethrough>[ </color><color:#FF5555>%server:online%<color:#6666676>/</color>%server:max_players%</color><color:#555555> ]<strikethrough> </strikethrough></color>",
""
],
[
"",
"<rb:1:1:0.7><bold> TrotCraft</bold></rb> ⛏ ",
"",
"<color:#555555><strikethrough> </strikethrough>[ </color><color:#FF5555>%server:online%<color:#6666676>/</color>%server:max_players%</color><color:#555555> ]<strikethrough> </strikethrough></color>",
""
],
[
"",
"<rb:1:1:0.8><bold> TrotCraft</bold></rb> ⛏ ",
"",
"<color:#555555><strikethrough> </strikethrough>[ </color><color:#FF5555>%server:online%<color:#6666676>/</color>%server:max_players%</color><color:#555555> ]<strikethrough> </strikethrough></color>",
""
]
]
},
"list_footer": {
"change_rate": 20,
"values": [
[
"",
"<color:#555555> <strikethrough> </strikethrough> </color>",
"",
"<gray>TPS: %server:tps_colored% <dark_gray>|</dark_gray> <gray>Ping: <color:#ffba26>%player:ping%</color>",
""
],
[
"",
"<color:#555555> <strikethrough> </strikethrough> </color>",
"",
"<gray>Health: <yellow>%player:health%</yellow> <dark_gray>|</dark_gray> <gray>Playtime: <yellow>%player:playtime%</yellow>",
""
],
[
"",
"<color:#555555> <strikethrough> </strikethrough> </color>",
"",
"<gray>Time: <yellow>%world:time%</yellow> <dark_gray>|</dark_gray> <gray>World: <yellow>%world:name%</yellow>",
""
]
]
},
"hidden_in_commands": false
}

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@ -0,0 +1,19 @@
{
"style_name": "Default",
"update_tick_time": 20,
"list_header": [
"",
"<gr:#ae066a:#6b197e><bold> TrotCraft</bold></gr> ⛏ ",
"",
"<color:#555555><strikethrough> </strikethrough>[ </color><color:#FF5555>%server:online%<color:#6666676>/</color>%server:max_players%</color><color:#555555> ]<strikethrough> </strikethrough></color>",
""
],
"list_footer": [
"",
"<color:#555555><strikethrough> </strikethrough></color>",
"",
"<gray>TPS: %server:tps_colored% <dark_gray>|</dark_gray> <gray>Ping: <color:#ffba26>%player:ping%</color>",
""
],
"hidden_in_commands": false
}

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@ -0,0 +1,10 @@
# If talking in groups should trigger vibrations
group_interaction=true
# If whispering should trigger vibrations
whisper_interaction=false
# If talking while sneaking should trigger vibrations
sneak_interaction=false
# The frequency of the voice vibration
voice_sculk_frequency=7
# The audio level threshold to activate the sculk sensor in dB
minimum_activation_threshold=-50

View file

@ -18,7 +18,11 @@ hash = "77336d79f7cafe6cb292024198c49a212ab405ad06eace5d4e7672f7eeb4e81a"
[[files]] [[files]]
file = "config/yosbr/config/MiniMOTD/main.conf" file = "config/yosbr/config/MiniMOTD/main.conf"
hash = "109f8cd9cb742cb0cb73a637679bd0b07dd45642eaf3cb3d2071e94c616c4f36" hash = "03211d69414ca8f3d79019bf97cf940908e00f214b219149e7b4517cc06044c0"
[[files]]
file = "config/yosbr/config/betterdungeons-fabric-1_20_4.toml"
hash = "80c03ca877123cdf7dca2d928a7512c7e7cb6533e0c98f9fbd969eec3997b157"
[[files]] [[files]]
file = "config/yosbr/config/bigpony.json" file = "config/yosbr/config/bigpony.json"
@ -28,14 +32,38 @@ hash = "d2e1b1ffb64e4c005f6032392d16ba9c73830f5d1a5ec949b778ebe0736ad714"
file = "config/yosbr/config/modmenu.json" file = "config/yosbr/config/modmenu.json"
hash = "b2d6f97d6f09d3c02504264a778ab1958378c91e5d743afed9ab71846073bf60" hash = "b2d6f97d6f09d3c02504264a778ab1958378c91e5d743afed9ab71846073bf60"
[[files]]
file = "config/yosbr/config/servercore/config.yml"
hash = "7bd0bfb8bea9bf94b23b6fb154bfb0bf252041b43ec49058a0ab726b88dcd9b5"
[[files]]
file = "config/yosbr/config/servercore/optimizations.yml"
hash = "fbb29b9bf5d8f90f58568cfae7f85220d84465d78d6a4dcbfbe3c15ffd172f8d"
[[files]] [[files]]
file = "config/yosbr/config/styled-nicknames.json" file = "config/yosbr/config/styled-nicknames.json"
hash = "b35b762964b545b3e5f9664111844fa562ddb992c0b662d91867dcd4743737bc" hash = "b35b762964b545b3e5f9664111844fa562ddb992c0b662d91867dcd4743737bc"
[[files]]
file = "config/yosbr/config/styledplayerlist/config.json"
hash = "87aac2c6cc8efff361bfcc52c6ecf1d3a4ed9f1b013537e30d19253edabcc0f5"
[[files]]
file = "config/yosbr/config/styledplayerlist/styles/animated.json"
hash = "48169085e76c7dd6e9f23722d3092023ee4de7c696b5cd52ef0eee1dd42fd3fa"
[[files]]
file = "config/yosbr/config/styledplayerlist/styles/default.json"
hash = "b6b2af1b05136b0225fe379e8313e5a1d2a39d98904674c04babcda828ffde95"
[[files]] [[files]]
file = "config/yosbr/config/universal-graves/config.json" file = "config/yosbr/config/universal-graves/config.json"
hash = "0104253e1e871206b09f3ac2b715d7de023ffc3d6064f3ec635549746e27ffd2" hash = "0104253e1e871206b09f3ac2b715d7de023ffc3d6064f3ec635549746e27ffd2"
[[files]]
file = "config/yosbr/config/vcinteraction/vcinteraction.properties"
hash = "9286af131e04f726124035f4f450bdd256c44286ab3c86daa5b237e278c11fa7"
[[files]] [[files]]
file = "config/yosbr/options.txt" file = "config/yosbr/options.txt"
hash = "e3b0c44298fc1c149afbf4c8996fb92427ae41e4649b934ca495991b7852b855" hash = "e3b0c44298fc1c149afbf4c8996fb92427ae41e4649b934ca495991b7852b855"
@ -165,11 +193,6 @@ file = "mods/enhanced-groups.pw.toml"
hash = "a40e757d5f7f8d114f40430a2457fb7d48db457905e2f97ed9aa4fb8285a5113" hash = "a40e757d5f7f8d114f40430a2457fb7d48db457905e2f97ed9aa4fb8285a5113"
metafile = true metafile = true
[[files]]
file = "mods/essential-commands.pw.toml"
hash = "fdb843150645d3e54d1c5c501b8975243e5ba3d886a1a7332c96f03967c6ceb6"
metafile = true
[[files]] [[files]]
file = "mods/explorify.pw.toml" file = "mods/explorify.pw.toml"
hash = "9ec8d9ecfedbd3cc30dc19b91f37a540ff9340debf035cbb81a7103f65e086f1" hash = "9ec8d9ecfedbd3cc30dc19b91f37a540ff9340debf035cbb81a7103f65e086f1"

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@ -1,13 +0,0 @@
name = "Essential Commands"
filename = "essential_commands-0.35.0-mc1.20.4.jar"
side = "server"
[download]
url = "https://cdn.modrinth.com/data/6VdDUivB/versions/GYFhjn7a/essential_commands-0.35.0-mc1.20.4.jar"
hash-format = "sha1"
hash = "6b15d70628c6332f5cb7ac4f8cb0f41e5e8c2dc3"
[update]
[update.modrinth]
mod-id = "6VdDUivB"
version = "GYFhjn7a"

View file

@ -6,7 +6,7 @@ pack-format = "packwiz:1.1.0"
[index] [index]
file = "index.toml" file = "index.toml"
hash-format = "sha256" hash-format = "sha256"
hash = "915faa5646c1c7ec43b02883d5a1a584af76e5e73c90f8294f3b03bb74303c84" hash = "c130900eebd39dbdccbf10a1f542a634dde114175048d481b7b16a6b7283d906"
[versions] [versions]
fabric = "0.15.9" fabric = "0.15.9"