enhance(drop-and-fusion): yenモードで生涯で稼いだ額を記録するように
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1 changed files with 30 additions and 0 deletions
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@ -110,6 +110,7 @@ SPDX-License-Identifier: AGPL-3.0-only
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<div :class="$style.frameInner">
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<div>SCORE: <b><MkNumber :value="score"/>{{ gameMode === 'yen' ? '円' : 'pt' }}</b></div>
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<div>HIGH SCORE: <b v-if="highScore"><MkNumber :value="highScore"/>{{ gameMode === 'yen' ? '円' : 'pt' }}</b><b v-else>-</b></div>
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<div v-if="gameMode === 'yen'">TOTAL EARNINGS: <b v-if="yenTotal"><MkNumber :value="yenTotal"/>円</b><b v-else>-</b></div>
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</div>
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</div>
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<div :class="[$style.frame]" style="margin-left: auto;">
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@ -609,6 +610,7 @@ const dropReady = ref(true);
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const isGameOver = ref(false);
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const gameLoaded = ref(false);
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const highScore = ref<number | null>(null);
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const yenTotal = ref<number | null>(null);
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const showConfig = ref(false);
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const replaying = ref(false);
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const replayPlaybackRate = ref(1);
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@ -1071,6 +1073,15 @@ function attachGameEvents() {
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logs: DropAndFusionGame.serializeLogs(logs),
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});
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if (props.gameMode === 'yen') {
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yenTotal.value = (yenTotal.value ?? 0) + score.value;
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misskeyApi('i/registry/set', {
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scope: ['dropAndFusionGame'],
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key: 'yenTotal',
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value: yenTotal.value,
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});
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}
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if (score.value > (highScore.value ?? 0)) {
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highScore.value = score.value;
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@ -1135,6 +1146,25 @@ onMounted(async () => {
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highScore.value = null;
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}
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if (props.gameMode === 'yen') {
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try {
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yenTotal.value = await misskeyApi('i/registry/get', {
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scope: ['dropAndFusionGame'],
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key: 'yenTotal',
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});
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} catch (err) {
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if (err.code === 'NO_SUCH_KEY') {
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// nop
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} else {
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os.alert({
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type: 'error',
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text: i18n.ts.cannotLoad,
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});
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return;
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}
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}
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}
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await start();
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const bgmBuffer = await sound.loadAudio('/client-assets/drop-and-fusion/bgm_1.mp3');
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