diff --git a/packages/frontend/src/pages/drop-and-fusion.vue b/packages/frontend/src/pages/drop-and-fusion.vue index 482ee7e004..1daf9ddc62 100644 --- a/packages/frontend/src/pages/drop-and-fusion.vue +++ b/packages/frontend/src/pages/drop-and-fusion.vue @@ -117,12 +117,9 @@ SPDX-License-Identifier: AGPL-3.0-only </template> <script lang="ts" setup> -import * as Matter from 'matter-js'; import { onDeactivated, ref, shallowRef } from 'vue'; -import { EventEmitter } from 'eventemitter3'; import * as Misskey from 'misskey-js'; import { definePageMetadata } from '@/scripts/page-metadata.js'; -import * as sound from '@/scripts/sound.js'; import MkRippleEffect from '@/components/MkRippleEffect.vue'; import * as os from '@/os.js'; import MkNumber from '@/components/MkNumber.vue'; @@ -136,19 +133,7 @@ import { useInterval } from '@/scripts/use-interval.js'; import MkSelect from '@/components/MkSelect.vue'; import { apiUrl } from '@/config.js'; import { $i } from '@/account.js'; - -type Mono = { - id: string; - level: number; - size: number; - shape: 'circle' | 'rectangle'; - score: number; - dropCandidate: boolean; - sfxPitch: number; - img: string; - imgSize: number; - spriteScale: number; -}; +import { DropAndFusionGame, Mono } from '@/scripts/drop-and-fusion-engine.js'; const containerEl = shallowRef<HTMLElement>(); const canvasEl = shallowRef<HTMLCanvasElement>(); @@ -382,7 +367,6 @@ const SQUARE_MONOS: Mono[] = [{ const GAME_WIDTH = 450; const GAME_HEIGHT = 600; -const PHYSICS_QUALITY_FACTOR = 16; // 低いほどパフォーマンスが高いがガタガタして安定しなくなる、逆に高すぎても何故か不安定になる let viewScaleX = 1; let viewScaleY = 1; @@ -398,373 +382,7 @@ const gameOver = ref(false); const gameStarted = ref(false); const highScore = ref<number | null>(null); -class Game extends EventEmitter<{ - changeScore: (newScore: number) => void; - changeCombo: (newCombo: number) => void; - changeStock: (newStock: { id: string; mono: Mono }[]) => void; - dropped: () => void; - fusioned: (x: number, y: number, scoreDelta: number) => void; - monoAdded: (mono: Mono) => void; - gameOver: () => void; -}> { - private COMBO_INTERVAL = 1000; - public readonly DROP_INTERVAL = 500; - public readonly PLAYAREA_MARGIN = 25; - private STOCK_MAX = 4; - private loaded = false; - private engine: Matter.Engine; - private render: Matter.Render; - private runner: Matter.Runner; - private overflowCollider: Matter.Body; - private isGameOver = false; - - private monoDefinitions: Mono[] = []; - private monoTextures: Record<string, Blob> = {}; - private monoTextureUrls: Record<string, string> = {}; - - /** - * フィールドに出ていて、かつ合体の対象となるアイテム - */ - private activeBodyIds: Matter.Body['id'][] = []; - - private latestDroppedBodyId: Matter.Body['id'] | null = null; - - private latestDroppedAt = 0; - private latestFusionedAt = 0; - private stock: { id: string; mono: Mono }[] = []; - - private _combo = 0; - private get combo() { - return this._combo; - } - private set combo(value: number) { - this._combo = value; - this.emit('changeCombo', value); - } - - private _score = 0; - private get score() { - return this._score; - } - private set score(value: number) { - this._score = value; - this.emit('changeScore', value); - } - - private comboIntervalId: number | null = null; - - constructor(opts: { - monoDefinitions: Mono[]; - }) { - super(); - - this.monoDefinitions = opts.monoDefinitions; - - this.engine = Matter.Engine.create({ - constraintIterations: 2 * PHYSICS_QUALITY_FACTOR, - positionIterations: 6 * PHYSICS_QUALITY_FACTOR, - velocityIterations: 4 * PHYSICS_QUALITY_FACTOR, - gravity: { - x: 0, - y: 1, - }, - timing: { - timeScale: 2, - }, - enableSleeping: false, - }); - - this.render = Matter.Render.create({ - engine: this.engine, - canvas: canvasEl.value, - options: { - width: GAME_WIDTH, - height: GAME_HEIGHT, - background: 'transparent', // transparent to hide - wireframeBackground: 'transparent', // transparent to hide - wireframes: false, - showSleeping: false, - pixelRatio: Math.max(2, window.devicePixelRatio), - }, - }); - - Matter.Render.run(this.render); - - this.runner = Matter.Runner.create(); - Matter.Runner.run(this.runner, this.engine); - - this.engine.world.bodies = []; - - //#region walls - const WALL_OPTIONS: Matter.IChamferableBodyDefinition = { - isStatic: true, - friction: 0.7, - slop: 1.0, - render: { - strokeStyle: 'transparent', - fillStyle: 'transparent', - }, - }; - - const thickness = 100; - Matter.Composite.add(this.engine.world, [ - Matter.Bodies.rectangle(GAME_WIDTH / 2, GAME_HEIGHT + (thickness / 2) - this.PLAYAREA_MARGIN, GAME_WIDTH, thickness, WALL_OPTIONS), - Matter.Bodies.rectangle(GAME_WIDTH + (thickness / 2) - this.PLAYAREA_MARGIN, GAME_HEIGHT / 2, thickness, GAME_HEIGHT, WALL_OPTIONS), - Matter.Bodies.rectangle(-((thickness / 2) - this.PLAYAREA_MARGIN), GAME_HEIGHT / 2, thickness, GAME_HEIGHT, WALL_OPTIONS), - ]); - //#endregion - - this.overflowCollider = Matter.Bodies.rectangle(GAME_WIDTH / 2, 0, GAME_WIDTH, 200, { - isStatic: true, - isSensor: true, - render: { - strokeStyle: 'transparent', - fillStyle: 'transparent', - }, - }); - Matter.Composite.add(this.engine.world, this.overflowCollider); - - // fit the render viewport to the scene - Matter.Render.lookAt(this.render, { - min: { x: 0, y: 0 }, - max: { x: GAME_WIDTH, y: GAME_HEIGHT }, - }); - } - - private createBody(mono: Mono, x: number, y: number) { - const options: Matter.IBodyDefinition = { - label: mono.id, - //density: 0.0005, - density: mono.size / 1000, - restitution: 0.2, - frictionAir: 0.01, - friction: 0.7, - frictionStatic: 5, - slop: 1.0, - //mass: 0, - render: { - sprite: { - texture: mono.img, - xScale: (mono.size / mono.imgSize) * mono.spriteScale, - yScale: (mono.size / mono.imgSize) * mono.spriteScale, - }, - }, - }; - if (mono.shape === 'circle') { - return Matter.Bodies.circle(x, y, mono.size / 2, options); - } else if (mono.shape === 'rectangle') { - return Matter.Bodies.rectangle(x, y, mono.size, mono.size, options); - } else { - throw new Error('unrecognized shape'); - } - } - - private fusion(bodyA: Matter.Body, bodyB: Matter.Body) { - const now = Date.now(); - if (this.latestFusionedAt > now - this.COMBO_INTERVAL) { - this.combo++; - } else { - this.combo = 1; - } - this.latestFusionedAt = now; - - // TODO: 単に位置だけでなくそれぞれの動きベクトルも融合する - const newX = (bodyA.position.x + bodyB.position.x) / 2; - const newY = (bodyA.position.y + bodyB.position.y) / 2; - - Matter.Composite.remove(this.engine.world, [bodyA, bodyB]); - this.activeBodyIds = this.activeBodyIds.filter(x => x !== bodyA.id && x !== bodyB.id); - - const currentMono = this.monoDefinitions.find(y => y.id === bodyA.label)!; - const nextMono = this.monoDefinitions.find(x => x.level === currentMono.level + 1); - - if (nextMono) { - const body = this.createBody(nextMono, newX, newY); - Matter.Composite.add(this.engine.world, body); - - // 連鎖してfusionした場合の分かりやすさのため少し間を置いてからfusion対象になるようにする - window.setTimeout(() => { - this.activeBodyIds.push(body.id); - }, 100); - - const comboBonus = 1 + ((this.combo - 1) / 5); - const additionalScore = Math.round(currentMono.score * comboBonus); - this.score += additionalScore; - - const pan = ((newX / GAME_WIDTH) - 0.5) * 2; - sound.playRaw('syuilo/bubble2', 1, pan, nextMono.sfxPitch); - - this.emit('monoAdded', nextMono); - this.emit('fusioned', newX, newY, additionalScore); - } else { - //const VELOCITY = 30; - //for (let i = 0; i < 10; i++) { - // const body = createBody(FRUITS.find(x => x.level === (1 + Math.floor(Math.random() * 3)))!, x + ((Math.random() * VELOCITY) - (VELOCITY / 2)), y + ((Math.random() * VELOCITY) - (VELOCITY / 2))); - // Matter.Composite.add(world, body); - // bodies.push(body); - //} - //sound.playRaw({ - // type: 'syuilo/bubble2', - // volume: 1, - //}); - } - } - - private gameOver() { - this.isGameOver = true; - Matter.Runner.stop(this.runner); - this.emit('gameOver'); - } - - /** テクスチャをすべてキャッシュする */ - private async loadMonoTextures() { - async function loadSingleMonoTexture(mono: Mono, game: Game) { - // Matter-js内にキャッシュがある場合はスキップ - if (game.render.textures[mono.img]) return; - console.log('loading', mono.img); - - let src = mono.img; - // eslint-disable-next-line @typescript-eslint/no-unnecessary-condition - if (game.monoTextureUrls[mono.img]) { - src = game.monoTextureUrls[mono.img]; - // eslint-disable-next-line @typescript-eslint/no-unnecessary-condition - } else if (game.monoTextures[mono.img]) { - src = URL.createObjectURL(game.monoTextures[mono.img]); - game.monoTextureUrls[mono.img] = src; - } else { - const res = await fetch(mono.img); - const blob = await res.blob(); - game.monoTextures[mono.img] = blob; - src = URL.createObjectURL(blob); - game.monoTextureUrls[mono.img] = src; - } - - const image = new Image(); - image.src = src; - game.render.textures[mono.img] = image; - } - - return Promise.all(this.monoDefinitions.map(x => loadSingleMonoTexture(x, this))); - } - - public start() { - if (!this.loaded) throw new Error('game is not loaded yet'); - - for (let i = 0; i < this.STOCK_MAX; i++) { - this.stock.push({ - id: Math.random().toString(), - mono: this.monoDefinitions.filter(x => x.dropCandidate)[Math.floor(Math.random() * this.monoDefinitions.filter(x => x.dropCandidate).length)], - }); - } - this.emit('changeStock', this.stock); - - // TODO: fusion予約状態のアイテムは光らせるなどの演出をすると楽しそう - let fusionReservedPairs: { bodyA: Matter.Body; bodyB: Matter.Body }[] = []; - - const minCollisionEnergyForSound = 2.5; - const maxCollisionEnergyForSound = 9; - const soundPitchMax = 4; - const soundPitchMin = 0.5; - - Matter.Events.on(this.engine, 'collisionStart', (event) => { - for (const pairs of event.pairs) { - const { bodyA, bodyB } = pairs; - if (bodyA.id === this.overflowCollider.id || bodyB.id === this.overflowCollider.id) { - if (bodyA.id === this.latestDroppedBodyId || bodyB.id === this.latestDroppedBodyId) { - continue; - } - this.gameOver(); - break; - } - const shouldFusion = (bodyA.label === bodyB.label) && !fusionReservedPairs.some(x => x.bodyA.id === bodyA.id || x.bodyA.id === bodyB.id || x.bodyB.id === bodyA.id || x.bodyB.id === bodyB.id); - if (shouldFusion) { - if (this.activeBodyIds.includes(bodyA.id) && this.activeBodyIds.includes(bodyB.id)) { - this.fusion(bodyA, bodyB); - } else { - fusionReservedPairs.push({ bodyA, bodyB }); - window.setTimeout(() => { - fusionReservedPairs = fusionReservedPairs.filter(x => x.bodyA.id !== bodyA.id && x.bodyB.id !== bodyB.id); - this.fusion(bodyA, bodyB); - }, 100); - } - } else { - const energy = pairs.collision.depth; - if (energy > minCollisionEnergyForSound) { - const vol = (Math.min(maxCollisionEnergyForSound, energy - minCollisionEnergyForSound) / maxCollisionEnergyForSound) / 4; - const pan = ((((bodyA.position.x + bodyB.position.x) / 2) / GAME_WIDTH) - 0.5) * 2; - const pitch = soundPitchMin + ((soundPitchMax - soundPitchMin) * (1 - (Math.min(10, energy) / 10))); - sound.playRaw('syuilo/poi1', vol, pan, pitch); - } - } - } - }); - - this.comboIntervalId = window.setInterval(() => { - if (this.latestFusionedAt < Date.now() - this.COMBO_INTERVAL) { - this.combo = 0; - } - }, 500); - } - - public async load() { - await this.loadMonoTextures(); - this.loaded = true; - } - - public getTextureImageUrl(mono: Mono) { - // eslint-disable-next-line @typescript-eslint/no-unnecessary-condition - if (this.monoTextureUrls[mono.img]) { - return this.monoTextureUrls[mono.img]; - - // eslint-disable-next-line @typescript-eslint/no-unnecessary-condition - } else if (this.monoTextures[mono.img]) { - // Gameクラス内にキャッシュがある場合はそれを使う - const out = URL.createObjectURL(this.monoTextures[mono.img]); - this.monoTextureUrls[mono.img] = out; - return out; - } else { - return mono.img; - } - } - - public getActiveMonos() { - return this.engine.world.bodies.map(x => this.monoDefinitions.find((mono) => mono.id === x.label)!).filter(x => x !== undefined); - } - - public drop(_x: number) { - if (this.isGameOver) return; - if (Date.now() - this.latestDroppedAt < this.DROP_INTERVAL) { - return; - } - const st = this.stock.shift()!; - this.stock.push({ - id: Math.random().toString(), - mono: this.monoDefinitions.filter(x => x.dropCandidate)[Math.floor(Math.random() * this.monoDefinitions.filter(x => x.dropCandidate).length)], - }); - this.emit('changeStock', this.stock); - - const x = Math.min(GAME_WIDTH - this.PLAYAREA_MARGIN - (st.mono.size / 2), Math.max(this.PLAYAREA_MARGIN + (st.mono.size / 2), _x)); - const body = this.createBody(st.mono, x, 50 + st.mono.size / 2); - Matter.Composite.add(this.engine.world, body); - this.activeBodyIds.push(body.id); - this.latestDroppedBodyId = body.id; - this.latestDroppedAt = Date.now(); - this.emit('dropped'); - this.emit('monoAdded', st.mono); - const pan = ((x / GAME_WIDTH) - 0.5) * 2; - sound.playRaw('syuilo/poi2', 1, pan); - } - - public dispose() { - if (this.comboIntervalId) window.clearInterval(this.comboIntervalId); - Matter.Render.stop(this.render); - Matter.Runner.stop(this.runner); - Matter.World.clear(this.engine.world, false); - Matter.Engine.clear(this.engine); - } -} - -let game: Game; +let game: DropAndFusionGame; let containerElRect: DOMRect | null = null; function onClick(ev: MouseEvent) { @@ -885,10 +503,17 @@ async function start() { highScore.value = null; } - game = new Game(gameMode.value === 'normal' ? { - monoDefinitions: NORAML_MONOS, - } : { - monoDefinitions: SQUARE_MONOS, + game = new DropAndFusionGame({ + width: GAME_WIDTH, + height: GAME_HEIGHT, + canvas: canvasEl.value!, + ...( + gameMode.value === 'normal' ? { + monoDefinitions: NORAML_MONOS, + } : { + monoDefinitions: SQUARE_MONOS, + } + ), }); attachGameEvents(); os.promiseDialog(game.load(), () => { diff --git a/packages/frontend/src/scripts/drop-and-fusion-engine.ts b/packages/frontend/src/scripts/drop-and-fusion-engine.ts new file mode 100644 index 0000000000..7241525a38 --- /dev/null +++ b/packages/frontend/src/scripts/drop-and-fusion-engine.ts @@ -0,0 +1,396 @@ +/* + * SPDX-FileCopyrightText: syuilo and other misskey contributors + * SPDX-License-Identifier: AGPL-3.0-only + */ + +import { EventEmitter } from 'eventemitter3'; +import * as Matter from 'matter-js'; +import * as sound from '@/scripts/sound.js'; + +export type Mono = { + id: string; + level: number; + size: number; + shape: 'circle' | 'rectangle'; + score: number; + dropCandidate: boolean; + sfxPitch: number; + img: string; + imgSize: number; + spriteScale: number; +}; + +const PHYSICS_QUALITY_FACTOR = 16; // 低いほどパフォーマンスが高いがガタガタして安定しなくなる、逆に高すぎても何故か不安定になる + +export class DropAndFusionGame extends EventEmitter<{ + changeScore: (newScore: number) => void; + changeCombo: (newCombo: number) => void; + changeStock: (newStock: { id: string; mono: Mono }[]) => void; + dropped: () => void; + fusioned: (x: number, y: number, scoreDelta: number) => void; + monoAdded: (mono: Mono) => void; + gameOver: () => void; +}> { + private COMBO_INTERVAL = 1000; + public readonly DROP_INTERVAL = 500; + public readonly PLAYAREA_MARGIN = 25; + private STOCK_MAX = 4; + private loaded = false; + private engine: Matter.Engine; + private render: Matter.Render; + private runner: Matter.Runner; + private overflowCollider: Matter.Body; + private isGameOver = false; + + private gameWidth: number; + private gameHeight: number; + private monoDefinitions: Mono[] = []; + private monoTextures: Record<string, Blob> = {}; + private monoTextureUrls: Record<string, string> = {}; + + /** + * フィールドに出ていて、かつ合体の対象となるアイテム + */ + private activeBodyIds: Matter.Body['id'][] = []; + + private latestDroppedBodyId: Matter.Body['id'] | null = null; + + private latestDroppedAt = 0; + private latestFusionedAt = 0; + private stock: { id: string; mono: Mono }[] = []; + + private _combo = 0; + private get combo() { + return this._combo; + } + private set combo(value: number) { + this._combo = value; + this.emit('changeCombo', value); + } + + private _score = 0; + private get score() { + return this._score; + } + private set score(value: number) { + this._score = value; + this.emit('changeScore', value); + } + + private comboIntervalId: number | null = null; + + constructor(opts: { + canvas: HTMLCanvasElement; + width: number; + height: number; + monoDefinitions: Mono[]; + }) { + super(); + + this.gameWidth = opts.width; + this.gameHeight = opts.height; + this.monoDefinitions = opts.monoDefinitions; + + this.engine = Matter.Engine.create({ + constraintIterations: 2 * PHYSICS_QUALITY_FACTOR, + positionIterations: 6 * PHYSICS_QUALITY_FACTOR, + velocityIterations: 4 * PHYSICS_QUALITY_FACTOR, + gravity: { + x: 0, + y: 1, + }, + timing: { + timeScale: 2, + }, + enableSleeping: false, + }); + + this.render = Matter.Render.create({ + engine: this.engine, + canvas: opts.canvas, + options: { + width: this.gameWidth, + height: this.gameHeight, + background: 'transparent', // transparent to hide + wireframeBackground: 'transparent', // transparent to hide + wireframes: false, + showSleeping: false, + pixelRatio: Math.max(2, window.devicePixelRatio), + }, + }); + + Matter.Render.run(this.render); + + this.runner = Matter.Runner.create(); + Matter.Runner.run(this.runner, this.engine); + + this.engine.world.bodies = []; + + //#region walls + const WALL_OPTIONS: Matter.IChamferableBodyDefinition = { + isStatic: true, + friction: 0.7, + slop: 1.0, + render: { + strokeStyle: 'transparent', + fillStyle: 'transparent', + }, + }; + + const thickness = 100; + Matter.Composite.add(this.engine.world, [ + Matter.Bodies.rectangle(this.gameWidth / 2, this.gameHeight + (thickness / 2) - this.PLAYAREA_MARGIN, this.gameWidth, thickness, WALL_OPTIONS), + Matter.Bodies.rectangle(this.gameWidth + (thickness / 2) - this.PLAYAREA_MARGIN, this.gameHeight / 2, thickness, this.gameHeight, WALL_OPTIONS), + Matter.Bodies.rectangle(-((thickness / 2) - this.PLAYAREA_MARGIN), this.gameHeight / 2, thickness, this.gameHeight, WALL_OPTIONS), + ]); + //#endregion + + this.overflowCollider = Matter.Bodies.rectangle(this.gameWidth / 2, 0, this.gameWidth, 200, { + isStatic: true, + isSensor: true, + render: { + strokeStyle: 'transparent', + fillStyle: 'transparent', + }, + }); + Matter.Composite.add(this.engine.world, this.overflowCollider); + + // fit the render viewport to the scene + Matter.Render.lookAt(this.render, { + min: { x: 0, y: 0 }, + max: { x: this.gameWidth, y: this.gameHeight }, + }); + } + + private createBody(mono: Mono, x: number, y: number) { + const options: Matter.IBodyDefinition = { + label: mono.id, + //density: 0.0005, + density: mono.size / 1000, + restitution: 0.2, + frictionAir: 0.01, + friction: 0.7, + frictionStatic: 5, + slop: 1.0, + //mass: 0, + render: { + sprite: { + texture: mono.img, + xScale: (mono.size / mono.imgSize) * mono.spriteScale, + yScale: (mono.size / mono.imgSize) * mono.spriteScale, + }, + }, + }; + if (mono.shape === 'circle') { + return Matter.Bodies.circle(x, y, mono.size / 2, options); + } else if (mono.shape === 'rectangle') { + return Matter.Bodies.rectangle(x, y, mono.size, mono.size, options); + } else { + throw new Error('unrecognized shape'); + } + } + + private fusion(bodyA: Matter.Body, bodyB: Matter.Body) { + const now = Date.now(); + if (this.latestFusionedAt > now - this.COMBO_INTERVAL) { + this.combo++; + } else { + this.combo = 1; + } + this.latestFusionedAt = now; + + // TODO: 単に位置だけでなくそれぞれの動きベクトルも融合する + const newX = (bodyA.position.x + bodyB.position.x) / 2; + const newY = (bodyA.position.y + bodyB.position.y) / 2; + + Matter.Composite.remove(this.engine.world, [bodyA, bodyB]); + this.activeBodyIds = this.activeBodyIds.filter(x => x !== bodyA.id && x !== bodyB.id); + + const currentMono = this.monoDefinitions.find(y => y.id === bodyA.label)!; + const nextMono = this.monoDefinitions.find(x => x.level === currentMono.level + 1); + + if (nextMono) { + const body = this.createBody(nextMono, newX, newY); + Matter.Composite.add(this.engine.world, body); + + // 連鎖してfusionした場合の分かりやすさのため少し間を置いてからfusion対象になるようにする + window.setTimeout(() => { + this.activeBodyIds.push(body.id); + }, 100); + + const comboBonus = 1 + ((this.combo - 1) / 5); + const additionalScore = Math.round(currentMono.score * comboBonus); + this.score += additionalScore; + + const pan = ((newX / this.gameWidth) - 0.5) * 2; + sound.playRaw('syuilo/bubble2', 1, pan, nextMono.sfxPitch); + + this.emit('monoAdded', nextMono); + this.emit('fusioned', newX, newY, additionalScore); + } else { + //const VELOCITY = 30; + //for (let i = 0; i < 10; i++) { + // const body = createBody(FRUITS.find(x => x.level === (1 + Math.floor(Math.random() * 3)))!, x + ((Math.random() * VELOCITY) - (VELOCITY / 2)), y + ((Math.random() * VELOCITY) - (VELOCITY / 2))); + // Matter.Composite.add(world, body); + // bodies.push(body); + //} + //sound.playRaw({ + // type: 'syuilo/bubble2', + // volume: 1, + //}); + } + } + + private gameOver() { + this.isGameOver = true; + Matter.Runner.stop(this.runner); + this.emit('gameOver'); + } + + /** テクスチャをすべてキャッシュする */ + private async loadMonoTextures() { + async function loadSingleMonoTexture(mono: Mono, game: DropAndFusionGame) { + // Matter-js内にキャッシュがある場合はスキップ + if (game.render.textures[mono.img]) return; + console.log('loading', mono.img); + + let src = mono.img; + // eslint-disable-next-line @typescript-eslint/no-unnecessary-condition + if (game.monoTextureUrls[mono.img]) { + src = game.monoTextureUrls[mono.img]; + // eslint-disable-next-line @typescript-eslint/no-unnecessary-condition + } else if (game.monoTextures[mono.img]) { + src = URL.createObjectURL(game.monoTextures[mono.img]); + game.monoTextureUrls[mono.img] = src; + } else { + const res = await fetch(mono.img); + const blob = await res.blob(); + game.monoTextures[mono.img] = blob; + src = URL.createObjectURL(blob); + game.monoTextureUrls[mono.img] = src; + } + + const image = new Image(); + image.src = src; + game.render.textures[mono.img] = image; + } + + return Promise.all(this.monoDefinitions.map(x => loadSingleMonoTexture(x, this))); + } + + public start() { + if (!this.loaded) throw new Error('game is not loaded yet'); + + for (let i = 0; i < this.STOCK_MAX; i++) { + this.stock.push({ + id: Math.random().toString(), + mono: this.monoDefinitions.filter(x => x.dropCandidate)[Math.floor(Math.random() * this.monoDefinitions.filter(x => x.dropCandidate).length)], + }); + } + this.emit('changeStock', this.stock); + + // TODO: fusion予約状態のアイテムは光らせるなどの演出をすると楽しそう + let fusionReservedPairs: { bodyA: Matter.Body; bodyB: Matter.Body }[] = []; + + const minCollisionEnergyForSound = 2.5; + const maxCollisionEnergyForSound = 9; + const soundPitchMax = 4; + const soundPitchMin = 0.5; + + Matter.Events.on(this.engine, 'collisionStart', (event) => { + for (const pairs of event.pairs) { + const { bodyA, bodyB } = pairs; + if (bodyA.id === this.overflowCollider.id || bodyB.id === this.overflowCollider.id) { + if (bodyA.id === this.latestDroppedBodyId || bodyB.id === this.latestDroppedBodyId) { + continue; + } + this.gameOver(); + break; + } + const shouldFusion = (bodyA.label === bodyB.label) && !fusionReservedPairs.some(x => x.bodyA.id === bodyA.id || x.bodyA.id === bodyB.id || x.bodyB.id === bodyA.id || x.bodyB.id === bodyB.id); + if (shouldFusion) { + if (this.activeBodyIds.includes(bodyA.id) && this.activeBodyIds.includes(bodyB.id)) { + this.fusion(bodyA, bodyB); + } else { + fusionReservedPairs.push({ bodyA, bodyB }); + window.setTimeout(() => { + fusionReservedPairs = fusionReservedPairs.filter(x => x.bodyA.id !== bodyA.id && x.bodyB.id !== bodyB.id); + this.fusion(bodyA, bodyB); + }, 100); + } + } else { + const energy = pairs.collision.depth; + if (energy > minCollisionEnergyForSound) { + const vol = (Math.min(maxCollisionEnergyForSound, energy - minCollisionEnergyForSound) / maxCollisionEnergyForSound) / 4; + const pan = ((((bodyA.position.x + bodyB.position.x) / 2) / this.gameWidth) - 0.5) * 2; + const pitch = soundPitchMin + ((soundPitchMax - soundPitchMin) * (1 - (Math.min(10, energy) / 10))); + sound.playRaw('syuilo/poi1', vol, pan, pitch); + } + } + } + }); + + this.comboIntervalId = window.setInterval(() => { + if (this.latestFusionedAt < Date.now() - this.COMBO_INTERVAL) { + this.combo = 0; + } + }, 500); + } + + public async load() { + await this.loadMonoTextures(); + this.loaded = true; + } + + public getTextureImageUrl(mono: Mono) { + // eslint-disable-next-line @typescript-eslint/no-unnecessary-condition + if (this.monoTextureUrls[mono.img]) { + return this.monoTextureUrls[mono.img]; + + // eslint-disable-next-line @typescript-eslint/no-unnecessary-condition + } else if (this.monoTextures[mono.img]) { + // Gameクラス内にキャッシュがある場合はそれを使う + const out = URL.createObjectURL(this.monoTextures[mono.img]); + this.monoTextureUrls[mono.img] = out; + return out; + } else { + return mono.img; + } + } + + public getActiveMonos() { + return this.engine.world.bodies.map(x => this.monoDefinitions.find((mono) => mono.id === x.label)!).filter(x => x !== undefined); + } + + public drop(_x: number) { + if (this.isGameOver) return; + if (Date.now() - this.latestDroppedAt < this.DROP_INTERVAL) { + return; + } + const st = this.stock.shift()!; + this.stock.push({ + id: Math.random().toString(), + mono: this.monoDefinitions.filter(x => x.dropCandidate)[Math.floor(Math.random() * this.monoDefinitions.filter(x => x.dropCandidate).length)], + }); + this.emit('changeStock', this.stock); + + const x = Math.min(this.gameWidth - this.PLAYAREA_MARGIN - (st.mono.size / 2), Math.max(this.PLAYAREA_MARGIN + (st.mono.size / 2), _x)); + const body = this.createBody(st.mono, x, 50 + st.mono.size / 2); + Matter.Composite.add(this.engine.world, body); + this.activeBodyIds.push(body.id); + this.latestDroppedBodyId = body.id; + this.latestDroppedAt = Date.now(); + this.emit('dropped'); + this.emit('monoAdded', st.mono); + const pan = ((x / this.gameWidth) - 0.5) * 2; + sound.playRaw('syuilo/poi2', 1, pan); + } + + public dispose() { + if (this.comboIntervalId) window.clearInterval(this.comboIntervalId); + Matter.Render.stop(this.render); + Matter.Runner.stop(this.runner); + Matter.World.clear(this.engine.world, false); + Matter.Engine.clear(this.engine); + } +}