2024-06-15 12:36:55 +02:00
|
|
|
<!--
|
|
|
|
SPDX-FileCopyrightText: kopper and other Sharkey contributors
|
|
|
|
SPDX-License-Identifier: AGPL-3.0-only
|
|
|
|
-->
|
|
|
|
|
2024-02-01 15:06:00 +01:00
|
|
|
<template>
|
|
|
|
<div ref="nekoEl" :class="$style.oneko" aria-hidden="true"></div>
|
|
|
|
</template>
|
|
|
|
|
|
|
|
<script lang="ts" setup>
|
|
|
|
// oneko.js: https://github.com/adryd325/oneko.js
|
|
|
|
// modified to be a vue component by ShittyKopper :3
|
|
|
|
|
|
|
|
import { shallowRef, onMounted } from 'vue';
|
|
|
|
|
|
|
|
const nekoEl = shallowRef<HTMLDivElement>();
|
|
|
|
|
|
|
|
let nekoPosX = 32;
|
|
|
|
let nekoPosY = 32;
|
|
|
|
|
|
|
|
let mousePosX = 0;
|
|
|
|
let mousePosY = 0;
|
|
|
|
|
|
|
|
let frameCount = 0;
|
|
|
|
let idleTime = 0;
|
|
|
|
let idleAnimation: string|null = null;
|
|
|
|
let idleAnimationFrame = 0;
|
|
|
|
let lastFrameTimestamp;
|
|
|
|
|
|
|
|
const nekoSpeed = 10;
|
|
|
|
const spriteSets = {
|
|
|
|
idle: [[-3, -3]],
|
|
|
|
alert: [[-7, -3]],
|
|
|
|
scratchSelf: [
|
|
|
|
[-5, 0],
|
|
|
|
[-6, 0],
|
|
|
|
[-7, 0],
|
|
|
|
],
|
|
|
|
scratchWallN: [
|
|
|
|
[0, 0],
|
|
|
|
[0, -1],
|
|
|
|
],
|
|
|
|
scratchWallS: [
|
|
|
|
[-7, -1],
|
|
|
|
[-6, -2],
|
|
|
|
],
|
|
|
|
scratchWallE: [
|
|
|
|
[-2, -2],
|
|
|
|
[-2, -3],
|
|
|
|
],
|
|
|
|
scratchWallW: [
|
|
|
|
[-4, 0],
|
|
|
|
[-4, -1],
|
|
|
|
],
|
|
|
|
tired: [[-3, -2]],
|
|
|
|
sleeping: [
|
|
|
|
[-2, 0],
|
|
|
|
[-2, -1],
|
|
|
|
],
|
|
|
|
N: [
|
|
|
|
[-1, -2],
|
|
|
|
[-1, -3],
|
|
|
|
],
|
|
|
|
NE: [
|
|
|
|
[0, -2],
|
|
|
|
[0, -3],
|
|
|
|
],
|
|
|
|
E: [
|
|
|
|
[-3, 0],
|
|
|
|
[-3, -1],
|
|
|
|
],
|
|
|
|
SE: [
|
|
|
|
[-5, -1],
|
|
|
|
[-5, -2],
|
|
|
|
],
|
|
|
|
S: [
|
|
|
|
[-6, -3],
|
|
|
|
[-7, -2],
|
|
|
|
],
|
|
|
|
SW: [
|
|
|
|
[-5, -3],
|
|
|
|
[-6, -1],
|
|
|
|
],
|
|
|
|
W: [
|
|
|
|
[-4, -2],
|
|
|
|
[-4, -3],
|
|
|
|
],
|
|
|
|
NW: [
|
|
|
|
[-1, 0],
|
|
|
|
[-1, -1],
|
|
|
|
],
|
|
|
|
};
|
|
|
|
|
|
|
|
function init() {
|
|
|
|
if (!nekoEl.value) return;
|
|
|
|
|
|
|
|
nekoEl.value.style.left = `${nekoPosX - 16}px`;
|
|
|
|
nekoEl.value.style.top = `${nekoPosY - 16}px`;
|
|
|
|
|
|
|
|
document.addEventListener('mousemove', (event) => {
|
|
|
|
mousePosX = event.clientX;
|
|
|
|
mousePosY = event.clientY;
|
|
|
|
});
|
|
|
|
|
|
|
|
window.requestAnimationFrame(onAnimationFrame);
|
|
|
|
}
|
|
|
|
|
|
|
|
function onAnimationFrame(timestamp) {
|
|
|
|
// Stops execution if the neko element is removed from DOM
|
|
|
|
if (!nekoEl.value?.isConnected) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if (!lastFrameTimestamp) {
|
|
|
|
lastFrameTimestamp = timestamp;
|
|
|
|
}
|
|
|
|
if (timestamp - lastFrameTimestamp > 100) {
|
|
|
|
lastFrameTimestamp = timestamp;
|
|
|
|
frame();
|
|
|
|
}
|
|
|
|
window.requestAnimationFrame(onAnimationFrame);
|
|
|
|
}
|
|
|
|
|
|
|
|
// eslint-disable-next-line no-shadow
|
|
|
|
function setSprite(name, frame) {
|
|
|
|
if (!nekoEl.value) return;
|
|
|
|
|
|
|
|
const sprite = spriteSets[name][frame % spriteSets[name].length];
|
|
|
|
nekoEl.value.style.backgroundPosition = `${sprite[0] * 32}px ${sprite[1] * 32}px`;
|
|
|
|
}
|
|
|
|
|
|
|
|
function resetIdleAnimation() {
|
|
|
|
idleAnimation = null;
|
|
|
|
idleAnimationFrame = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
function idle() {
|
|
|
|
idleTime += 1;
|
|
|
|
|
|
|
|
// every ~ 20 seconds
|
|
|
|
if (
|
|
|
|
idleTime > 10 &&
|
|
|
|
Math.floor(Math.random() * 200) === 0 &&
|
|
|
|
// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
|
|
|
|
idleAnimation == null
|
|
|
|
) {
|
|
|
|
let avalibleIdleAnimations = ['sleeping', 'scratchSelf'];
|
|
|
|
if (nekoPosX < 32) {
|
|
|
|
avalibleIdleAnimations.push('scratchWallW');
|
|
|
|
}
|
|
|
|
if (nekoPosY < 32) {
|
|
|
|
avalibleIdleAnimations.push('scratchWallN');
|
|
|
|
}
|
|
|
|
if (nekoPosX > window.innerWidth - 32) {
|
|
|
|
avalibleIdleAnimations.push('scratchWallE');
|
|
|
|
}
|
|
|
|
if (nekoPosY > window.innerHeight - 32) {
|
|
|
|
avalibleIdleAnimations.push('scratchWallS');
|
|
|
|
}
|
|
|
|
idleAnimation =
|
|
|
|
avalibleIdleAnimations[Math.floor(Math.random() * avalibleIdleAnimations.length)];
|
|
|
|
}
|
|
|
|
|
|
|
|
switch (idleAnimation) {
|
|
|
|
case 'sleeping':
|
|
|
|
if (idleAnimationFrame < 8) {
|
|
|
|
setSprite('tired', 0);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
setSprite('sleeping', Math.floor(idleAnimationFrame / 4));
|
|
|
|
if (idleAnimationFrame > 192) {
|
|
|
|
resetIdleAnimation();
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 'scratchWallN':
|
|
|
|
case 'scratchWallS':
|
|
|
|
case 'scratchWallE':
|
|
|
|
case 'scratchWallW':
|
|
|
|
case 'scratchSelf':
|
|
|
|
setSprite(idleAnimation, idleAnimationFrame);
|
|
|
|
if (idleAnimationFrame > 9) {
|
|
|
|
resetIdleAnimation();
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
setSprite('idle', 0);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
idleAnimationFrame += 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
function frame() {
|
|
|
|
if (!nekoEl.value) return;
|
|
|
|
|
|
|
|
frameCount += 1;
|
|
|
|
const diffX = nekoPosX - mousePosX;
|
|
|
|
const diffY = nekoPosY - mousePosY;
|
|
|
|
const distance = Math.sqrt(diffX ** 2 + diffY ** 2);
|
|
|
|
|
|
|
|
if (distance < nekoSpeed || distance < 48) {
|
|
|
|
idle();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
idleAnimation = null;
|
|
|
|
idleAnimationFrame = 0;
|
|
|
|
|
|
|
|
if (idleTime > 1) {
|
|
|
|
setSprite('alert', 0);
|
|
|
|
// count down after being alerted before moving
|
|
|
|
idleTime = Math.min(idleTime, 7);
|
|
|
|
idleTime -= 1;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
let direction;
|
|
|
|
direction = diffY / distance > 0.5 ? 'N' : '';
|
|
|
|
direction += diffY / distance < -0.5 ? 'S' : '';
|
|
|
|
direction += diffX / distance > 0.5 ? 'W' : '';
|
|
|
|
direction += diffX / distance < -0.5 ? 'E' : '';
|
|
|
|
setSprite(direction, frameCount);
|
|
|
|
|
|
|
|
nekoPosX -= (diffX / distance) * nekoSpeed;
|
|
|
|
nekoPosY -= (diffY / distance) * nekoSpeed;
|
|
|
|
|
|
|
|
nekoPosX = Math.min(Math.max(16, nekoPosX), window.innerWidth - 16);
|
|
|
|
nekoPosY = Math.min(Math.max(16, nekoPosY), window.innerHeight - 16);
|
|
|
|
|
|
|
|
nekoEl.value.style.left = `${nekoPosX - 16}px`;
|
|
|
|
nekoEl.value.style.top = `${nekoPosY - 16}px`;
|
|
|
|
}
|
|
|
|
|
|
|
|
onMounted(init);
|
|
|
|
</script>
|
|
|
|
|
|
|
|
<style module>
|
|
|
|
.oneko {
|
|
|
|
width: 32px;
|
|
|
|
height: 32px;
|
|
|
|
position: fixed;
|
|
|
|
pointer-events: none;
|
|
|
|
image-rendering: pixelated;
|
|
|
|
z-index: 2147483647;
|
2024-03-23 13:19:13 +01:00
|
|
|
background-image: var(--oneko-image, url(/client-assets/oneko.gif));
|
2024-02-01 15:06:00 +01:00
|
|
|
}
|
|
|
|
</style>
|