hippofish/packages/frontend/src/pages/drop-and-fusion.vue

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<!--
SPDX-FileCopyrightText: syuilo and other misskey contributors
SPDX-License-Identifier: AGPL-3.0-only
-->
<template>
<MkStickyContainer>
<template #header><MkPageHeader/></template>
<MkSpacer :contentMax="800">
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<div v-show="!gameStarted" :class="$style.root">
<div style="text-align: center;" class="_gaps">
<div :class="$style.frame">
<div :class="$style.frameInner">
<img src="/client-assets/drop-and-fusion/logo.png" style="display: block; max-width: 100%; max-height: 200px; margin: auto;"/>
</div>
</div>
<div :class="$style.frame">
<div :class="$style.frameInner">
<div class="_gaps" style="padding: 16px;">
<MkSelect v-model="gameMode">
<option value="normal">NORMAL</option>
<option value="square">SQUARE</option>
</MkSelect>
<MkButton primary gradate large rounded inline @click="start">{{ i18n.ts.start }}</MkButton>
</div>
</div>
<div :class="$style.frameInner">
<div class="_gaps" style="padding: 16px;">
<div style="font-size: 90%;"><i class="ti ti-music"></i> {{ i18n.ts.soundWillBePlayed }}</div>
<MkSwitch v-model="mute">
<template #label>{{ i18n.ts.mute }}</template>
</MkSwitch>
</div>
</div>
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</div>
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</div>
</div>
<div v-show="gameStarted" class="_gaps_s" :class="$style.root">
<div :class="$style.header">
<div :class="[$style.frame, $style.headerTitle]">
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<div :class="$style.frameInner">
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<b>BUBBLE GAME</b>
<div>- {{ gameMode }} -</div>
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</div>
</div>
<div :class="[$style.frame, $style.frameH]">
<div :class="$style.frameInner">
<MkButton inline small @click="hold">HOLD</MkButton>
<img v-if="holdingStock" :src="game.getTextureImageUrl(holdingStock.mono)" style="width: 32px; margin-left: 8px; vertical-align: bottom;"/>
</div>
<div :class="[$style.frameInner, $style.stock]" style="text-align: center;">
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<TransitionGroup
:enterActiveClass="$style.transition_stock_enterActive"
:leaveActiveClass="$style.transition_stock_leaveActive"
:enterFromClass="$style.transition_stock_enterFrom"
:leaveToClass="$style.transition_stock_leaveTo"
:moveClass="$style.transition_stock_move"
>
<img v-for="x in stock" :key="x.id" :src="game.getTextureImageUrl(x.mono)" style="width: 32px; vertical-align: bottom;"/>
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</TransitionGroup>
</div>
</div>
</div>
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<div ref="containerEl" :class="[$style.gameContainer, { [$style.gameOver]: isGameOver && !replaying }]" @contextmenu.stop.prevent @click.stop.prevent="onClick" @touchmove.stop.prevent="onTouchmove" @touchend="onTouchend" @mousemove="onMousemove">
<img v-if="defaultStore.state.darkMode" src="/client-assets/drop-and-fusion/frame-dark.svg" :class="$style.mainFrameImg"/>
<img v-else src="/client-assets/drop-and-fusion/frame-light.svg" :class="$style.mainFrameImg"/>
<canvas ref="canvasEl" :class="$style.canvas"/>
<Transition
:enterActiveClass="$style.transition_combo_enterActive"
:leaveActiveClass="$style.transition_combo_leaveActive"
:enterFromClass="$style.transition_combo_enterFrom"
:leaveToClass="$style.transition_combo_leaveTo"
:moveClass="$style.transition_combo_move"
>
<div v-show="combo > 1" :class="$style.combo" :style="{ fontSize: `${100 + ((comboPrev - 2) * 15)}%` }">{{ comboPrev }} Chain!</div>
</Transition>
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<div v-if="!isGameOver && !replaying" :class="$style.dropperContainer" :style="{ left: dropperX + 'px' }">
<!--<img v-if="currentPick" src="/client-assets/drop-and-fusion/dropper.png" :class="$style.dropper" :style="{ left: dropperX + 'px' }"/>-->
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<Transition
:enterActiveClass="$style.transition_picked_enterActive"
:leaveActiveClass="$style.transition_picked_leaveActive"
:enterFromClass="$style.transition_picked_enterFrom"
:leaveToClass="$style.transition_picked_leaveTo"
:moveClass="$style.transition_picked_move"
mode="out-in"
>
<img v-if="currentPick" :key="currentPick.id" :src="game.getTextureImageUrl(currentPick.mono)" :class="$style.currentMono" :style="{ marginBottom: -((currentPick?.mono.size * viewScale) / 2) + 'px', left: -((currentPick?.mono.size * viewScale) / 2) + 'px', width: `${currentPick?.mono.size * viewScale}px` }"/>
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</Transition>
<template v-if="dropReady && currentPick">
<img src="/client-assets/drop-and-fusion/drop-arrow.svg" :class="$style.currentMonoArrow"/>
<div :class="$style.dropGuide"/>
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</template>
</div>
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<div v-if="isGameOver && !replaying" :class="$style.gameOverLabel">
<div class="_gaps_s">
<img src="/client-assets/drop-and-fusion/gameover.png" style="width: 200px; max-width: 100%; display: block; margin: auto; margin-bottom: -5px;"/>
<div>SCORE: <MkNumber :value="score"/></div>
<div>MAX CHAIN: <MkNumber :value="maxCombo"/></div>
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</div>
</div>
<div v-if="replaying" :class="$style.replayIndicator"><span :class="$style.replayIndicatorText"><i class="ti ti-player-play"></i> {{ i18n.ts.replaying }}</span></div>
</div>
<div v-if="replaying" style="display: flex;">
<div :class="$style.frame" style="flex: 1; margin-right: 10px;">
<div :class="$style.frameInner">
<div class="_buttonsCenter">
<MkButton @click="endReplay"><i class="ti ti-player-stop"></i> END REPLAY</MkButton>
<MkButton :primary="replayPlaybackRate === 2" @click="replayPlaybackRate = replayPlaybackRate === 2 ? 1 : 2"><i class="ti ti-player-track-next"></i> x2</MkButton>
<MkButton :primary="replayPlaybackRate === 4" @click="replayPlaybackRate = replayPlaybackRate === 4 ? 1 : 4"><i class="ti ti-player-track-next"></i> x4</MkButton>
</div>
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</div>
</div>
</div>
<div v-if="isGameOver" :class="$style.frame">
<div :class="$style.frameInner">
<div class="_buttonsCenter">
<MkButton primary rounded @click="end">{{ i18n.ts.done }}</MkButton>
<MkButton primary rounded @click="replay">{{ i18n.ts.showReplay }}</MkButton>
<MkButton primary rounded @click="share">{{ i18n.ts.share }}</MkButton>
<MkButton rounded @click="exportLog">Copy replay data</MkButton>
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</div>
</div>
</div>
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<div style="display: flex;">
<div :class="$style.frame" style="flex: 1; margin-right: 10px;">
<div :class="$style.frameInner">
<div>SCORE: <b><MkNumber :value="score"/></b> (MAX CHAIN: <b><MkNumber :value="maxCombo"/></b>)</div>
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<div>HIGH SCORE: <b v-if="highScore"><MkNumber :value="highScore"/></b><b v-else>-</b></div>
</div>
</div>
<div :class="[$style.frame]" style="margin-left: auto;">
<div :class="$style.frameInner" style="text-align: center;">
<div @click="showConfig = !showConfig"><i class="ti ti-settings"></i></div>
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</div>
</div>
</div>
<div v-if="showConfig" :class="$style.frame">
<div :class="$style.frameInner">
<div class="_gaps">
<MkRange v-model="bgmVolume" :min="0" :max="1" :step="0.01" :textConverter="(v) => `${Math.floor(v * 100)}%`" :continuousUpdate="true" @dragEnded="(v) => updateSettings('bgmVolume', v)">
<template #label>BGM {{ i18n.ts.volume }}</template>
</MkRange>
<MkRange v-model="sfxVolume" :min="0" :max="1" :step="0.01" :textConverter="(v) => `${Math.floor(v * 100)}%`" :continuousUpdate="true" @dragEnded="(v) => updateSettings('sfxVolume', v)">
<template #label>{{ i18n.ts.sfx }} {{ i18n.ts.volume }}</template>
</MkRange>
</div>
</div>
<div :class="$style.frameInner">
<div class="_gaps_s">
<div><b>Credit</b></div>
<div>
<div>Ai-chan illustration: @poteriri@misskey.io</div>
<div>BGM: @ys@misskey.design</div>
</div>
</div>
</div>
</div>
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<div :class="$style.frame">
<div :class="$style.frameInner">
<MkButton v-if="!isGameOver && !replaying" full danger @click="surrender">Surrender</MkButton>
<MkButton v-else full @click="retry">Retry</MkButton>
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</div>
</div>
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</div>
</MkSpacer>
</MkStickyContainer>
</template>
<script lang="ts" setup>
import { onDeactivated, ref, shallowRef, watch } from 'vue';
import * as Misskey from 'misskey-js';
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import { definePageMetadata } from '@/scripts/page-metadata.js';
import MkRippleEffect from '@/components/MkRippleEffect.vue';
import * as os from '@/os.js';
import MkNumber from '@/components/MkNumber.vue';
import MkPlusOneEffect from '@/components/MkPlusOneEffect.vue';
import MkButton from '@/components/MkButton.vue';
import { claimAchievement } from '@/scripts/achievements.js';
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import { defaultStore } from '@/store.js';
import { misskeyApi } from '@/scripts/misskey-api.js';
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import { i18n } from '@/i18n.js';
import { useInterval } from '@/scripts/use-interval.js';
import MkSelect from '@/components/MkSelect.vue';
import { apiUrl } from '@/config.js';
import { $i } from '@/account.js';
import { DropAndFusionGame, Mono } from '@/scripts/drop-and-fusion-engine.js';
import * as sound from '@/scripts/sound.js';
import MkRange from '@/components/MkRange.vue';
import MkSwitch from '@/components/MkSwitch.vue';
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import copyToClipboard from '@/scripts/copy-to-clipboard.js';
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const NORMAL_BASE_SIZE = 30;
const NORAML_MONOS: Mono[] = [{
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id: '9377076d-c980-4d83-bdaf-175bc58275b7',
level: 10,
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size: NORMAL_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
shape: 'circle',
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score: 512,
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dropCandidate: false,
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sfxPitch: 0.25,
img: '/client-assets/drop-and-fusion/exploding_head.png',
imgSize: 256,
spriteScale: 1.12,
}, {
id: 'be9f38d2-b267-4b1a-b420-904e22e80568',
level: 9,
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size: NORMAL_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
shape: 'circle',
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score: 256,
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dropCandidate: false,
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sfxPitch: 0.5,
img: '/client-assets/drop-and-fusion/face_with_symbols_on_mouth.png',
imgSize: 256,
spriteScale: 1.12,
}, {
id: 'beb30459-b064-4888-926b-f572e4e72e0c',
level: 8,
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size: NORMAL_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
shape: 'circle',
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score: 128,
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dropCandidate: false,
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sfxPitch: 0.75,
img: '/client-assets/drop-and-fusion/cold_face.png',
imgSize: 256,
spriteScale: 1.12,
}, {
id: 'feab6426-d9d8-49ae-849c-048cdbb6cdf0',
level: 7,
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size: NORMAL_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
shape: 'circle',
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score: 64,
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dropCandidate: false,
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sfxPitch: 1,
img: '/client-assets/drop-and-fusion/zany_face.png',
imgSize: 256,
spriteScale: 1.12,
}, {
id: 'd6d8fed6-6d18-4726-81a1-6cf2c974df8a',
level: 6,
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size: NORMAL_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
shape: 'circle',
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score: 32,
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dropCandidate: false,
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sfxPitch: 1.5,
img: '/client-assets/drop-and-fusion/pleading_face.png',
imgSize: 256,
spriteScale: 1.12,
}, {
id: '249c728e-230f-4332-bbbf-281c271c75b2',
level: 5,
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size: NORMAL_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25,
shape: 'circle',
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score: 16,
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dropCandidate: true,
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sfxPitch: 2,
img: '/client-assets/drop-and-fusion/face_with_open_mouth.png',
imgSize: 256,
spriteScale: 1.12,
}, {
id: '23d67613-d484-4a93-b71e-3e81b19d6186',
level: 4,
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size: NORMAL_BASE_SIZE * 1.25 * 1.25 * 1.25,
shape: 'circle',
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score: 8,
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dropCandidate: true,
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sfxPitch: 2.5,
img: '/client-assets/drop-and-fusion/smiling_face_with_sunglasses.png',
imgSize: 256,
spriteScale: 1.12,
}, {
id: '3cbd0add-ad7d-4685-bad0-29f6dddc0b99',
level: 3,
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size: NORMAL_BASE_SIZE * 1.25 * 1.25,
shape: 'circle',
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score: 4,
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dropCandidate: true,
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sfxPitch: 3,
img: '/client-assets/drop-and-fusion/grinning_squinting_face.png',
imgSize: 256,
spriteScale: 1.12,
}, {
id: '8f86d4f4-ee02-41bf-ad38-1ce0ae457fb5',
level: 2,
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size: NORMAL_BASE_SIZE * 1.25,
shape: 'circle',
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score: 2,
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dropCandidate: true,
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sfxPitch: 3.5,
img: '/client-assets/drop-and-fusion/smiling_face_with_hearts.png',
imgSize: 256,
spriteScale: 1.12,
}, {
id: '64ec4add-ce39-42b4-96cb-33908f3f118d',
level: 1,
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size: NORMAL_BASE_SIZE,
shape: 'circle',
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score: 1,
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dropCandidate: true,
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sfxPitch: 4,
img: '/client-assets/drop-and-fusion/heart_suit.png',
imgSize: 256,
spriteScale: 1.12,
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}];
const SQUARE_BASE_SIZE = 28;
const SQUARE_MONOS: Mono[] = [{
id: 'f75fd0ba-d3d4-40a4-9712-b470e45b0525',
level: 10,
size: SQUARE_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
shape: 'rectangle',
score: 512,
dropCandidate: false,
sfxPitch: 0.25,
img: '/client-assets/drop-and-fusion/keycap_10.png',
imgSize: 256,
spriteScale: 1.12,
}, {
id: '7b70f4af-1c01-45fd-af72-61b1f01e03d1',
level: 9,
size: SQUARE_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
shape: 'rectangle',
score: 256,
dropCandidate: false,
sfxPitch: 0.5,
img: '/client-assets/drop-and-fusion/keycap_9.png',
imgSize: 256,
spriteScale: 1.12,
}, {
id: '41607ef3-b6d6-4829-95b6-3737bf8bb956',
level: 8,
size: SQUARE_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
shape: 'rectangle',
score: 128,
dropCandidate: false,
sfxPitch: 0.75,
img: '/client-assets/drop-and-fusion/keycap_8.png',
imgSize: 256,
spriteScale: 1.12,
}, {
id: '8a8310d2-0374-460f-bb50-ca9cd3ee3416',
level: 7,
size: SQUARE_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
shape: 'rectangle',
score: 64,
dropCandidate: false,
sfxPitch: 1,
img: '/client-assets/drop-and-fusion/keycap_7.png',
imgSize: 256,
spriteScale: 1.12,
}, {
id: '1092e069-fe1a-450b-be97-b5d477ec398c',
level: 6,
size: SQUARE_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
shape: 'rectangle',
score: 32,
dropCandidate: false,
sfxPitch: 1.5,
img: '/client-assets/drop-and-fusion/keycap_6.png',
imgSize: 256,
spriteScale: 1.12,
}, {
id: '2294734d-7bb8-4781-bb7b-ef3820abf3d0',
level: 5,
size: SQUARE_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25,
shape: 'rectangle',
score: 16,
dropCandidate: true,
sfxPitch: 2,
img: '/client-assets/drop-and-fusion/keycap_5.png',
imgSize: 256,
spriteScale: 1.12,
}, {
id: 'ea8a61af-e350-45f7-ba6a-366fcd65692a',
level: 4,
size: SQUARE_BASE_SIZE * 1.25 * 1.25 * 1.25,
shape: 'rectangle',
score: 8,
dropCandidate: true,
sfxPitch: 2.5,
img: '/client-assets/drop-and-fusion/keycap_4.png',
imgSize: 256,
spriteScale: 1.12,
}, {
id: 'd0c74815-fc1c-4fbe-9953-c92e4b20f919',
level: 3,
size: SQUARE_BASE_SIZE * 1.25 * 1.25,
shape: 'rectangle',
score: 4,
dropCandidate: true,
sfxPitch: 3,
img: '/client-assets/drop-and-fusion/keycap_3.png',
imgSize: 256,
spriteScale: 1.12,
}, {
id: 'd8fbd70e-611d-402d-87da-1a7fd8cd2c8d',
level: 2,
size: SQUARE_BASE_SIZE * 1.25,
shape: 'rectangle',
score: 2,
dropCandidate: true,
sfxPitch: 3.5,
img: '/client-assets/drop-and-fusion/keycap_2.png',
imgSize: 256,
spriteScale: 1.12,
}, {
id: '35e476ee-44bd-4711-ad42-87be245d3efd',
level: 1,
size: SQUARE_BASE_SIZE,
shape: 'rectangle',
score: 1,
dropCandidate: true,
sfxPitch: 4,
img: '/client-assets/drop-and-fusion/keycap_1.png',
imgSize: 256,
spriteScale: 1.12,
}];
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const GAME_WIDTH = 450;
const GAME_HEIGHT = 600;
let viewScale = 1;
let game: DropAndFusionGame;
let containerElRect: DOMRect | null = null;
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let seed: string;
let logs: ReturnType<DropAndFusionGame['getLogs']> | null = null;
const containerEl = shallowRef<HTMLElement>();
const canvasEl = shallowRef<HTMLCanvasElement>();
const dropperX = ref(0);
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const currentPick = shallowRef<{ id: string; mono: Mono } | null>(null);
const stock = shallowRef<{ id: string; mono: Mono }[]>([]);
const holdingStock = shallowRef<{ id: string; mono: Mono } | null>(null);
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const score = ref(0);
const combo = ref(0);
const comboPrev = ref(0);
const maxCombo = ref(0);
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const dropReady = ref(true);
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const gameMode = ref<'normal' | 'square'>('normal');
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const isGameOver = ref(false);
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const gameStarted = ref(false);
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const highScore = ref<number | null>(null);
const showConfig = ref(false);
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const replaying = ref(false);
const replayPlaybackRate = ref(1);
const mute = ref(false);
const bgmVolume = ref(defaultStore.state.dropAndFusion.bgmVolume);
const sfxVolume = ref(defaultStore.state.dropAndFusion.sfxVolume);
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watch(replayPlaybackRate, (newValue) => {
game.replayPlaybackRate = newValue;
});
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function onClick(ev: MouseEvent) {
if (!containerElRect) return;
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if (replaying.value) return;
const x = (ev.clientX - containerElRect.left) / viewScale;
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game.drop(x);
}
function onTouchend(ev: TouchEvent) {
if (!containerElRect) return;
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if (replaying.value) return;
const x = (ev.changedTouches[0].clientX - containerElRect.left) / viewScale;
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game.drop(x);
}
function onMousemove(ev: MouseEvent) {
if (!containerElRect) return;
const x = (ev.clientX - containerElRect.left);
moveDropper(containerElRect, x);
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}
function onTouchmove(ev: TouchEvent) {
if (!containerElRect) return;
const x = (ev.touches[0].clientX - containerElRect.left);
moveDropper(containerElRect, x);
}
function moveDropper(rect: DOMRect, x: number) {
dropperX.value = Math.min(rect.width * ((GAME_WIDTH - game.PLAYAREA_MARGIN) / GAME_WIDTH), Math.max(rect.width * (game.PLAYAREA_MARGIN / GAME_WIDTH), x));
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}
function hold() {
game.hold();
}
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async function surrender() {
const { canceled } = await os.confirm({
type: 'warning',
text: i18n.ts.areYouSure,
});
if (canceled) return;
game.surrender();
}
async function retry() {
end();
await start();
}
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function end() {
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game.dispose();
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isGameOver.value = false;
replaying.value = false;
replayPlaybackRate.value = 1;
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currentPick.value = null;
dropReady.value = true;
stock.value = [];
score.value = 0;
combo.value = 0;
comboPrev.value = 0;
maxCombo.value = 0;
bgmNodes?.soundSource.stop();
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gameStarted.value = false;
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}
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function replay() {
replaying.value = true;
game.dispose();
game = new DropAndFusionGame({
width: GAME_WIDTH,
height: GAME_HEIGHT,
canvas: canvasEl.value!,
seed: seed,
sfxVolume: mute.value ? 0 : sfxVolume.value,
...(
gameMode.value === 'normal' ? {
monoDefinitions: NORAML_MONOS,
} : {
monoDefinitions: SQUARE_MONOS,
}
),
});
attachGameEvents();
os.promiseDialog(game.load(), async () => {
game.start(logs!);
});
}
function endReplay() {
replaying.value = false;
game.dispose();
}
function exportLog() {
if (!logs) return;
const data = JSON.stringify({
seed: seed,
date: new Date().toISOString(),
logs: logs,
});
copyToClipboard(data);
os.success();
}
function attachGameEvents() {
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game.addListener('changeScore', value => {
score.value = value;
});
game.addListener('changeCombo', value => {
if (value === 0) {
comboPrev.value = combo.value;
} else {
comboPrev.value = value;
}
maxCombo.value = Math.max(maxCombo.value, value);
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combo.value = value;
});
game.addListener('changeStock', value => {
currentPick.value = JSON.parse(JSON.stringify(value[0]));
stock.value = JSON.parse(JSON.stringify(value.slice(1)));
});
game.addListener('changeHolding', value => {
holdingStock.value = value;
});
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game.addListener('dropped', () => {
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if (replaying.value) return;
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dropReady.value = false;
window.setTimeout(() => {
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if (!isGameOver.value) {
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dropReady.value = true;
}
}, game.DROP_INTERVAL);
});
game.addListener('fusioned', (x, y, scoreDelta) => {
if (!canvasEl.value) return;
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const rect = canvasEl.value.getBoundingClientRect();
const domX = rect.left + (x * viewScale);
const domY = rect.top + (y * viewScale);
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os.popup(MkRippleEffect, { x: domX, y: domY }, {}, 'end');
os.popup(MkPlusOneEffect, { x: domX, y: domY, value: scoreDelta }, {}, 'end');
});
game.addListener('monoAdded', (mono) => {
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if (replaying.value) return;
// 実績関連
if (mono.level === 10) {
claimAchievement('bubbleGameExplodingHead');
const monos = game.getActiveMonos();
if (monos.filter(x => x.level === 10).length >= 2) {
claimAchievement('bubbleGameDoubleExplodingHead');
}
}
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});
game.addListener('gameOver', () => {
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if (replaying.value) {
endReplay();
return;
}
logs = game.getLogs();
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currentPick.value = null;
dropReady.value = false;
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isGameOver.value = true;
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if (score.value > (highScore.value ?? 0)) {
highScore.value = score.value;
misskeyApi('i/registry/set', {
scope: ['dropAndFusionGame'],
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key: 'highScore:' + gameMode.value,
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value: highScore.value,
});
}
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});
}
let bgmNodes: ReturnType<typeof sound.createSourceNode> | null = null;
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async function start() {
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try {
highScore.value = await misskeyApi('i/registry/get', {
scope: ['dropAndFusionGame'],
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key: 'highScore:' + gameMode.value,
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});
} catch (err) {
highScore.value = null;
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}
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seed = Date.now().toString();
game = new DropAndFusionGame({
width: GAME_WIDTH,
height: GAME_HEIGHT,
canvas: canvasEl.value!,
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seed: seed,
sfxVolume: mute.value ? 0 : sfxVolume.value,
...(
gameMode.value === 'normal' ? {
monoDefinitions: NORAML_MONOS,
} : {
monoDefinitions: SQUARE_MONOS,
}
),
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});
attachGameEvents();
os.promiseDialog(game.load(), async () => {
game.start();
gameStarted.value = true;
if (bgmNodes) {
bgmNodes.soundSource.stop();
bgmNodes = null;
}
const bgmBuffer = await sound.loadAudio('/client-assets/drop-and-fusion/bgm_1.mp3');
if (!bgmBuffer) return;
bgmNodes = sound.createSourceNode(bgmBuffer, {
volume: mute.value ? 0 : bgmVolume.value,
});
if (!bgmNodes) return;
bgmNodes.soundSource.loop = true;
bgmNodes.soundSource.start();
});
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}
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watch(bgmVolume, (newValue, oldValue) => {
if (bgmNodes) {
bgmNodes.gainNode.gain.value = mute.value ? 0 : newValue;
}
});
watch(sfxVolume, (newValue, oldValue) => {
// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
if (game) {
game.setSfxVolume(mute.value ? 0 : newValue);
}
});
function updateSettings<
K extends keyof typeof defaultStore.state.dropAndFusion,
V extends typeof defaultStore.state.dropAndFusion[K],
>(key: K, value: V) {
const changes: { [P in K]?: V } = {};
changes[key] = value;
defaultStore.set('dropAndFusion', {
...defaultStore.state.dropAndFusion,
...changes,
});
}
function loadImage(url: string) {
return new Promise<HTMLImageElement>(res => {
const img = new Image();
img.src = url;
img.addEventListener('load', () => {
res(img);
});
});
}
function getGameImageDriveFile() {
return new Promise<Misskey.entities.DriveFile | null>(res => {
const dcanvas = document.createElement('canvas');
dcanvas.width = GAME_WIDTH;
dcanvas.height = GAME_HEIGHT;
const ctx = dcanvas.getContext('2d');
if (!ctx || !canvasEl.value) return res(null);
Promise.all([
loadImage('/client-assets/drop-and-fusion/frame-light.svg'),
loadImage('/client-assets/drop-and-fusion/logo.png'),
]).then((images) => {
const [frame, logo] = images;
ctx.fillStyle = '#fff';
ctx.fillRect(0, 0, GAME_WIDTH, GAME_HEIGHT);
ctx.drawImage(frame, 0, 0, GAME_WIDTH, GAME_HEIGHT);
ctx.drawImage(canvasEl.value!, 0, 0, GAME_WIDTH, GAME_HEIGHT);
ctx.globalAlpha = 0.7;
ctx.drawImage(logo, GAME_WIDTH * 0.55, 6, GAME_WIDTH * 0.45, GAME_WIDTH * 0.45 * (logo.height / logo.width));
ctx.globalAlpha = 1;
dcanvas.toBlob(blob => {
if (!blob) return res(null);
if ($i == null) return res(null);
const formData = new FormData();
formData.append('file', blob);
formData.append('name', `bubble-game-${Date.now()}.png`);
formData.append('isSensitive', 'false');
formData.append('comment', 'null');
formData.append('i', $i.token);
if (defaultStore.state.uploadFolder) {
formData.append('folderId', defaultStore.state.uploadFolder);
}
window.fetch(apiUrl + '/drive/files/create', {
method: 'POST',
body: formData,
})
.then(response => response.json())
.then(f => {
res(f);
});
}, 'image/png');
dcanvas.remove();
});
});
}
async function share() {
const uploading = getGameImageDriveFile();
os.promiseDialog(uploading);
const file = await uploading;
if (!file) return;
os.post({
initialText: `#BubbleGame
MODE: ${gameMode.value}
SCORE: ${score.value} (MAX CHAIN: ${maxCombo.value})`,
initialFiles: [file],
instant: true,
});
}
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useInterval(() => {
if (!canvasEl.value) return;
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const actualCanvasWidth = canvasEl.value.getBoundingClientRect().width;
if (actualCanvasWidth === 0) return;
viewScale = actualCanvasWidth / GAME_WIDTH;
containerElRect = containerEl.value?.getBoundingClientRect() ?? null;
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}, 1000, { immediate: false, afterMounted: true });
onDeactivated(() => {
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end();
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});
definePageMetadata({
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title: i18n.ts.bubbleGame,
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icon: 'ti ti-apple',
});
</script>
<style lang="scss" module>
.transition_stock_move,
.transition_stock_enterActive,
.transition_stock_leaveActive {
transition: opacity 0.4s cubic-bezier(0,.5,.5,1), transform 0.4s cubic-bezier(0,.5,.5,1) !important;
}
.transition_stock_enterFrom,
.transition_stock_leaveTo {
opacity: 0;
transform: scale(0.7);
}
.transition_stock_leaveActive {
position: absolute;
}
.transition_picked_move,
.transition_picked_enterActive {
transition: opacity 0.5s cubic-bezier(0,.5,.5,1), transform 0.5s cubic-bezier(0,.5,.5,1) !important;
}
.transition_picked_leaveActive {
transition: all 0s !important;
}
.transition_picked_enterFrom,
.transition_picked_leaveTo {
opacity: 0;
transform: translateY(-50px);
}
.transition_picked_leaveActive {
position: absolute;
}
.transition_combo_move,
.transition_combo_enterActive {
transition: all 0s !important;
}
.transition_combo_leaveActive {
transition: opacity 0.4s cubic-bezier(0,.5,.5,1), transform 0.4s cubic-bezier(0,.5,.5,1) !important;
}
.transition_combo_enterFrom,
.transition_combo_leaveTo {
opacity: 0;
transform: scale(0.7);
}
.transition_combo_leaveActive {
position: absolute;
}
.root {
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margin: 0 auto;
max-width: 600px;
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user-select: none;
* {
user-select: none;
}
}
.frame {
padding: 7px;
background: #8C4F26;
box-shadow: 0 6px 16px #0007, 0 0 1px 1px #693410, inset 0 0 2px 1px #ce8a5c;
border-radius: 10px;
}
.frameH {
display: flex;
gap: 6px;
}
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.frameInner {
padding: 8px;
margin-top: 8px;
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background: #F1E8DC;
box-shadow: 0 0 2px 1px #ce8a5c, inset 0 0 1px 1px #693410;
border-radius: 6px;
color: #693410;
&:first-child {
margin-top: 0;
}
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}
.frameDivider {
height: 0;
border: none;
border-top: 1px solid #693410;
border-bottom: 1px solid #ce8a5c;
}
.header {
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position: relative;
z-index: 10;
display: grid;
grid-template-columns: 1fr;
grid-template-rows: auto auto;
gap: 8px;
> .headerTitle {
text-align: center;
}
@media (min-width: 500px) {
grid-template-columns: 1fr auto;
grid-template-rows: auto;
> .headerTitle {
text-align: start;
}
}
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}
.mainFrameImg {
position: absolute;
top: 0;
left: 0;
width: 100%;
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// なんかiOSでちらつく
//filter: drop-shadow(0 6px 16px #0007);
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pointer-events: none;
user-select: none;
}
.canvas {
position: relative;
display: block;
z-index: 1;
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width: 100% !important;
height: auto !important;
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pointer-events: none;
user-select: none;
}
.gameContainer {
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position: relative;
margin-top: -20px;
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}
.stock {
pointer-events: none;
user-select: none;
}
.combo {
position: absolute;
z-index: 3;
top: 50%;
width: 100%;
text-align: center;
font-weight: bold;
font-style: oblique;
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color: #fff;
-webkit-text-stroke: 1px rgb(255, 145, 0);
text-shadow: 0 0 6px #0005;
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pointer-events: none;
user-select: none;
}
.dropperContainer {
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position: absolute;
top: 0;
height: 100%;
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z-index: 2;
pointer-events: none;
user-select: none;
will-change: left;
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}
.currentMono {
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position: absolute;
display: block;
bottom: 88%;
z-index: 2;
filter: drop-shadow(0 6px 16px #0007);
}
.dropper {
position: relative;
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top: 0;
width: 70px;
margin-top: -10px;
margin-left: -30px;
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z-index: 2;
filter: drop-shadow(0 6px 16px #0007);
}
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.currentMonoArrow {
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position: absolute;
width: 20px;
bottom: 80%;
left: -10px;
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z-index: 3;
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animation: currentMonoArrow 2s ease infinite;
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}
.dropGuide {
position: absolute;
z-index: 3;
bottom: 0;
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width: 3px;
margin-left: -2px;
height: 85%;
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background: #f002;
}
.gameOverLabel {
position: absolute;
z-index: 10;
top: 50%;
width: 100%;
padding: 16px;
box-sizing: border-box;
background: #0007;
color: #fff;
text-align: center;
font-weight: bold;
}
.gameOver {
.canvas {
filter: grayscale(1);
}
}
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.replayIndicator {
position: absolute;
z-index: 10;
left: 10px;
bottom: 10px;
padding: 6px 8px;
color: #f00;
background: #0008;
border-radius: 6px;
pointer-events: none;
}
.replayIndicatorText {
animation: replayIndicator-blink 2s infinite;
}
@keyframes replayIndicator-blink {
0% { opacity: 1; }
50% { opacity: 0; }
100% { opacity: 1; }
}
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@keyframes currentMonoArrow {
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0% { transform: translateY(0); }
25% { transform: translateY(-8px); }
50% { transform: translateY(0); }
75% { transform: translateY(-8px); }
100% { transform: translateY(0); }
}
</style>