hippofish/packages/frontend/src/scripts/snowfall-effect.ts

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/*
* SPDX-FileCopyrightText: syuilo and other misskey contributors
* SPDX-License-Identifier: AGPL-3.0-only
*/
export class SnowfallEffect {
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private VERTEX_SOURCE = `#version 300 es
in vec4 a_position;
in vec4 a_color;
in vec3 a_rotation;
in vec3 a_speed;
in float a_size;
out vec4 v_color;
out float v_rotation;
uniform float u_time;
uniform mat4 u_projection;
uniform vec3 u_worldSize;
uniform float u_gravity;
uniform float u_wind;
void main() {
v_color = a_color;
v_rotation = a_rotation.x + u_time * a_rotation.y;
vec3 pos = a_position.xyz;
float turbulence = 1.0;
pos.x = mod(pos.x + u_time + u_wind * a_speed.x, u_worldSize.x * 2.0) - u_worldSize.x;
pos.y = mod(pos.y - u_time * a_speed.y * u_gravity, u_worldSize.y * 2.0) - u_worldSize.y;
pos.x += sin(u_time * a_speed.z * turbulence) * a_rotation.z;
pos.z += cos(u_time * a_speed.z * turbulence) * a_rotation.z;
gl_Position = u_projection * vec4(pos.xyz, a_position.w);
gl_PointSize = (a_size / gl_Position.w) * 100.0;
}
`;
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private FRAGMENT_SOURCE = `#version 300 es
precision highp float;
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in vec4 v_color;
in float v_rotation;
uniform sampler2D u_texture;
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out vec4 out_color;
void main() {
vec2 rotated = vec2(
cos(v_rotation) * (gl_PointCoord.x - 0.5) + sin(v_rotation) * (gl_PointCoord.y - 0.5) + 0.5,
cos(v_rotation) * (gl_PointCoord.y - 0.5) - sin(v_rotation) * (gl_PointCoord.x - 0.5) + 0.5
);
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vec4 snowflake = texture(u_texture, rotated);
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out_color = vec4(snowflake.rgb * v_color.xyz, snowflake.a * v_color.a);
}
`;
private gl: WebGLRenderingContext;
private program: WebGLProgram;
private canvas: HTMLCanvasElement;
private buffers: Record<string, {
size: number;
value: number[] | Float32Array;
location: number;
ref: WebGLBuffer;
}>;
private uniforms: Record<string, {
type: string;
value: number[] | Float32Array;
location: WebGLUniformLocation;
}>;
private texture: WebGLTexture;
private camera: {
fov: number;
near: number;
far: number;
aspect: number;
z: number;
};
private wind: {
current: number;
force: number;
target: number;
min: number;
max: number;
easing: number;
};
private time: {
start: number;
previous: number;
} = {
start: 0,
previous: 0,
};
private raf = 0;
private density: number = 1 / 90;
private depth = 100;
private count = 1000;
private gravity = 100;
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private speed: number = 1 / 10000;
private color: number[] = [1, 1, 1];
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private opacity = 1;
private size = 4;
private snowflake = 'data:image/png;base64,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
private INITIAL_BUFFERS = () => ({
position: { size: 3, value: [] },
color: { size: 4, value: [] },
size: { size: 1, value: [] },
rotation: { size: 3, value: [] },
speed: { size: 3, value: [] },
});
private INITIAL_UNIFORMS = () => ({
time: { type: 'float', value: 0 },
worldSize: { type: 'vec3', value: [0, 0, 0] },
gravity: { type: 'float', value: this.gravity },
wind: { type: 'float', value: 0 },
projection: {
type: 'mat4',
value: [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1],
},
});
private UNIFORM_SETTERS = {
int: 'uniform1i',
float: 'uniform1f',
vec2: 'uniform2fv',
vec3: 'uniform3fv',
vec4: 'uniform4fv',
mat2: 'uniformMatrix2fv',
mat3: 'uniformMatrix3fv',
mat4: 'uniformMatrix4fv',
};
private CAMERA = {
fov: 60,
near: 5,
far: 10000,
aspect: 1,
z: 100,
};
private WIND = {
current: 0,
force: 0.01,
target: 0.01,
min: 0,
max: 0.125,
easing: 0.0005,
};
constructor() {
const canvas = this.initCanvas();
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const gl = canvas.getContext('webgl2', { antialias: true });
if (gl == null) throw new Error('Failed to get WebGL context');
document.body.append(canvas);
this.canvas = canvas;
this.gl = gl;
this.program = this.initProgram();
this.buffers = this.initBuffers();
this.uniforms = this.initUniforms();
this.texture = this.initTexture();
this.camera = this.initCamera();
this.wind = this.initWind();
this.resize = this.resize.bind(this);
this.update = this.update.bind(this);
window.addEventListener('resize', () => this.resize());
}
private initCanvas(): HTMLCanvasElement {
const canvas = document.createElement('canvas');
Object.assign(canvas.style, {
position: 'fixed',
top: 0,
left: 0,
width: '100vw',
height: '100vh',
background: 'transparent',
'pointer-events': 'none',
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'z-index': 2147483647,
});
return canvas;
}
private initCamera() {
return { ...this.CAMERA };
}
private initWind() {
return { ...this.WIND };
}
private initShader(type, source): WebGLShader {
const { gl } = this;
const shader = gl.createShader(type);
if (shader == null) throw new Error('Failed to create shader');
gl.shaderSource(shader, source);
gl.compileShader(shader);
return shader;
}
private initProgram(): WebGLProgram {
const { gl } = this;
const vertex = this.initShader(gl.VERTEX_SHADER, this.VERTEX_SOURCE);
const fragment = this.initShader(gl.FRAGMENT_SHADER, this.FRAGMENT_SOURCE);
const program = gl.createProgram();
if (program == null) throw new Error('Failed to create program');
gl.attachShader(program, vertex);
gl.attachShader(program, fragment);
gl.linkProgram(program);
gl.useProgram(program);
return program;
}
private initBuffers(): SnowfallEffect['buffers'] {
const { gl, program } = this;
const buffers = this.INITIAL_BUFFERS() as unknown as SnowfallEffect['buffers'];
for (const [name, buffer] of Object.entries(buffers)) {
buffer.location = gl.getAttribLocation(program, `a_${name}`);
buffer.ref = gl.createBuffer()!;
gl.bindBuffer(gl.ARRAY_BUFFER, buffer.ref);
gl.enableVertexAttribArray(buffer.location);
gl.vertexAttribPointer(
buffer.location,
buffer.size,
gl.FLOAT,
false,
0,
0,
);
}
return buffers;
}
private updateBuffers() {
const { buffers } = this;
for (const name of Object.keys(buffers)) {
this.setBuffer(name);
}
}
private setBuffer(name: string, value?) {
const { gl, buffers } = this;
const buffer = buffers[name];
buffer.value = new Float32Array(value ?? buffer.value);
gl.bindBuffer(gl.ARRAY_BUFFER, buffer.ref);
gl.bufferData(gl.ARRAY_BUFFER, buffer.value, gl.STATIC_DRAW);
}
private initUniforms(): SnowfallEffect['uniforms'] {
const { gl, program } = this;
const uniforms = this.INITIAL_UNIFORMS() as unknown as SnowfallEffect['uniforms'];
for (const [name, uniform] of Object.entries(uniforms)) {
uniform.location = gl.getUniformLocation(program, `u_${name}`)!;
}
return uniforms;
}
private updateUniforms() {
const { uniforms } = this;
for (const name of Object.keys(uniforms)) {
this.setUniform(name);
}
}
private setUniform(name: string, value?) {
const { gl, uniforms } = this;
const uniform = uniforms[name];
const setter = this.UNIFORM_SETTERS[uniform.type];
const isMatrix = /^mat[2-4]$/i.test(uniform.type);
uniform.value = value ?? uniform.value;
if (isMatrix) {
gl[setter](uniform.location, false, uniform.value);
} else {
gl[setter](uniform.location, uniform.value);
}
}
private initTexture() {
const { gl } = this;
const texture = gl.createTexture();
if (texture == null) throw new Error('Failed to create texture');
const image = new Image();
gl.bindTexture(gl.TEXTURE_2D, texture);
gl.texImage2D(
gl.TEXTURE_2D,
0,
gl.RGBA,
1,
1,
0,
gl.RGBA,
gl.UNSIGNED_BYTE,
new Uint8Array([0, 0, 0, 0]),
);
image.onload = () => {
gl.bindTexture(gl.TEXTURE_2D, texture);
gl.texImage2D(
gl.TEXTURE_2D,
0,
gl.RGBA,
gl.RGBA,
gl.UNSIGNED_BYTE,
image,
);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
};
image.src = this.snowflake;
return texture;
}
private initSnowflakes(vw: number, vh: number, dpi: number) {
const position: number[] = [];
const color: number[] = [];
const size: number[] = [];
const rotation: number[] = [];
const speed: number[] = [];
const height = 1 / this.density;
const width = (vw / vh) * height;
const depth = this.depth;
const count = this.count;
const length = (vw / vh) * count;
for (let i = 0; i < length; ++i) {
position.push(
-width + Math.random() * width * 2,
-height + Math.random() * height * 2,
Math.random() * depth * 2,
);
speed.push(1 + Math.random(), 1 + Math.random(), Math.random() * 10);
rotation.push(
Math.random() * 2 * Math.PI,
Math.random() * 20,
Math.random() * 10,
);
color.push(...this.color, 0.1 + Math.random() * this.opacity);
//size.push((this.size * Math.random() * this.size * vh * dpi) / 1000);
size.push((this.size * vh * dpi) / 1000);
}
this.setUniform('worldSize', [width, height, depth]);
this.setBuffer('position', position);
this.setBuffer('color', color);
this.setBuffer('rotation', rotation);
this.setBuffer('size', size);
this.setBuffer('speed', speed);
}
private setProjection(aspect: number) {
const { camera } = this;
camera.aspect = aspect;
const fovRad = (camera.fov * Math.PI) / 180;
const f = Math.tan(Math.PI * 0.5 - 0.5 * fovRad);
const rangeInv = 1.0 / (camera.near - camera.far);
const m0 = f / camera.aspect;
const m5 = f;
const m10 = (camera.near + camera.far) * rangeInv;
const m11 = -1;
const m14 = camera.near * camera.far * rangeInv * 2 + camera.z;
const m15 = camera.z;
return [m0, 0, 0, 0, 0, m5, 0, 0, 0, 0, m10, m11, 0, 0, m14, m15];
}
public render() {
const { gl } = this;
gl.enable(gl.BLEND);
gl.enable(gl.CULL_FACE);
gl.blendFunc(gl.SRC_ALPHA, gl.ONE);
gl.disable(gl.DEPTH_TEST);
this.updateBuffers();
this.updateUniforms();
this.resize(true);
this.time = {
start: window.performance.now(),
previous: window.performance.now(),
};
if (this.raf) window.cancelAnimationFrame(this.raf);
this.raf = window.requestAnimationFrame(this.update);
return this;
}
private resize(updateSnowflakes = false) {
const { canvas, gl } = this;
const vw = canvas.offsetWidth;
const vh = canvas.offsetHeight;
const aspect = vw / vh;
const dpi = window.devicePixelRatio;
canvas.width = vw * dpi;
canvas.height = vh * dpi;
gl.viewport(0, 0, vw * dpi, vh * dpi);
gl.clearColor(0, 0, 0, 0);
if (updateSnowflakes === true) {
this.initSnowflakes(vw, vh, dpi);
}
this.setUniform('projection', this.setProjection(aspect));
}
private update(timestamp: number) {
const { gl, buffers, wind } = this;
const elapsed = (timestamp - this.time.start) * this.speed;
const delta = timestamp - this.time.previous;
gl.clear(gl.COLOR_BUFFER_BIT);
gl.drawArrays(
gl.POINTS,
0,
buffers.position.value.length / buffers.position.size,
);
if (Math.random() > 0.995) {
wind.target =
(wind.min + Math.random() * (wind.max - wind.min)) *
(Math.random() > 0.5 ? -1 : 1);
}
wind.force += (wind.target - wind.force) * wind.easing;
wind.current += wind.force * (delta * 0.2);
this.setUniform('wind', wind.current);
this.setUniform('time', elapsed);
this.time.previous = timestamp;
this.raf = window.requestAnimationFrame(this.update);
}
}